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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM Racing10

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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM

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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM Empty [RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM

Post  GTP_furinkazen on 25/2/2019, 14:15

The first FRM release of 2019 is here, a conversion of Oulton Park 2015 from RF2 then given a period 1990s aesthetic perfect for any kind of racing!

AIW supports 51 cars across 4 layouts - Fosters, Island, International, and the older International layout without the Chicane at Knickerbrook!

See Readme for further details, bugs etc and feel free to also join the FRM Discord server - [You must be registered and logged in to see this link.]

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README: Converted from Rfactor 2 By Furinkazen

In no particular order thank you to the following for contributions to the track.

Digga, Nuno Lourenco, Matthew Wheeler, Pawe, BillBro, RealRacingRoots.


Special thanks to GTR233 for allowing the following elements of his GTR2 HQ mod:

~HQ Track Marshals



Not for reupload on other sites or edits without permission of the FRM team.


///NOTES

Tougher on FPS than other tracks owing to RF2 origins.

Modelled on mid-late 90s BTCC aesthetics of the track.

Includes 4 variants - Fosters, Island, International with and without chicane.



///KNOWN BUGS

Some track texture flickering, feel free to contact me if you have a solution.



///DISCLAIMER

Not for reupload at any other site other than RD or F1C without permission.


///https://www.facebook.com/FRMFuriRaceMods/


DOWNLOAD (MEGA)
DOWNLOAD (MediaFire)

ALTERNATE TRK FILES FOR THOSE STRUGGLING WITH LOW FPS

Didn't see need to reupload 200mb for a few KB.

MediaFire - [You must be registered and logged in to see this link.]
MEGA - [You must be registered and logged in to see this link.]


Last edited by GTP_furinkazen on 26/2/2019, 14:19; edited 1 time in total (Reason for editing : Mediafire link plus TRK file patch)

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Founder of: FRL Furi Race Leagues with 44 career race wins online.
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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM Empty Re: [RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM

Post  Bad News on 25/2/2019, 17:09

Thank you! thumbs

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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM Empty Re: [RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM

Post  Crimson764 on 26/2/2019, 00:08

Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

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[RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM Empty Re: [RELEASE] OULTON PARK 90s (RF2 Conversion) by FRM

Post  GTP_furinkazen on 26/2/2019, 00:38

[You must be registered and logged in to see this link.] wrote:Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

Interesting, i'm on an i5-8600 3.1ghz, and integrated graphics and getting 60fps plus solo with some dips to 40 in a pack of 30 cars - with the super touring mod which is about same fps as default GTR2 content. Any particular areas of the track that have worse fps than others?

I don't consider the spawn a point a major issue, although I didn't do the AIW.

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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  Crimson764 on 26/2/2019, 00:42

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

Interesting, i'm on an i5-8600 3.1ghz, and integrated graphics and getting 60fps plus solo with some dips to 40 in a pack of 30 cars -  with the super touring mod which is about same fps as default GTR2 content. Any particular areas of the track that have worse fps than others?

I don't consider the spawn a point a major issue, although I didn't do the AIW.

All areas of the track.

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Post  GTP_furinkazen on 26/2/2019, 00:47

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Okay it's a lot better than the previous version of Oulton, considerably less jumpy now BUT and its a big but, frame rate is very poor and very inconsistent. I was testing on my own, the only car in session with a default Saleen S7R (which default cars are not frame hoggers.) and I was seeing lows of less than 40 FPS, when I'm driving the car and 25 FPS when watching the AI drive the same car in the TV Cam. On my old computer that would be a godsend, but on an i5-2500k and a GTX 970 which is MORE THAN ENOUGH for GTR2, that frame rate is simply unacceptable. I'd hate to see what would happen if I ran a full grid. It'd be a PowerPoint presentation. It definitely needs more optimisation. Also when you start in the pit garages, you start in the paddock. And yet the pit lane is actually behind where you spawn, not to the right where the pit exit arrow says. The player car should  always spawn in an actual pit garage not the paddock, the paddock is for overfill.

Interesting, i'm on an i5-8600 3.1ghz, and integrated graphics and getting 60fps plus solo with some dips to 40 in a pack of 30 cars -  with the super touring mod which is about same fps as default GTR2 content. Any particular areas of the track that have worse fps than others?

I don't consider the spawn a point a major issue, although I didn't do the AIW.

All areas of the track.

I'll take a look, and also ask if anyone has similar issues.

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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  templarnot4 on 26/2/2019, 04:41

Thank you Furi, was a blast to drive and I had no issues with the frame rate running 36 stock cars, for those with frame issues try turning off trackside characters and turning shadows down and see how that affects it.

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Post  Markano97 on 26/2/2019, 10:47

I like the track but like Crimson, i'm having issues with framerate aswell. I ran an open test session with the BTCC cars and there was so much lag i couldnt drive the car. Now arguably i'm running on an 8yo laptop so its bound to happen, but every other track i have even the fia gt tracks run fine without issues.

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Post  GTP_furinkazen on 26/2/2019, 14:20

OP updated - alternate TRK files for those struggling with FPS, and Mediafire mirror for main track.

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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
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Post  Crimson764 on 26/2/2019, 15:17

[You must be registered and logged in to see this link.] wrote:Thank you Furi, was a blast to drive and I had no issues with the frame rate running 36 stock cars, for those with frame issues try turning off trackside characters and turning shadows down and see how that affects it.

With Furi's alternate TRK's and this tip can confirm FPS is normal again. Stays at a consistent 180 FPS (I've capped the game to this figure to avoid glitches.) That's with trackside characters turned off, and shadows on Low with Shadow Quality at Medium. thumps up

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Post  phtephen78961 on 14/4/2019, 17:18

Thankyou very much! my local circuit, beautifully done  Very Happy

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Post  GTP_furinkazen on 14/4/2019, 23:50

[You must be registered and logged in to see this link.] wrote:Thankyou very much! my local circuit, beautifully done  Very Happy

Same here, just an hour and half drive (Blackburn).

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Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
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