[RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa

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[RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa - Page 2 Empty Re: [RELEASE] Le Mans 2017 from rFactor 2 and Assetto Corsa

Post  So-Cal-Racing on 26/11/2018, 06:53

[You must be registered and logged in to see this link.] wrote:Seems fine on my low end system but gameplay stutters a lot.

Joe if vadaklaut doesn't mind try My changes I haven't fully tested it but I think I got the
rising and setting sun in the correct place and I altered the loading screen by making it
wide because everyone's got wide screen monitors now. plus I changed a lot of the
shadows to Static for higher fps and I added this years qualifying times

I also changed the track lighting and road grip but I haven't tried to match qualifying times yet

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Post  vadaklaut on 26/11/2018, 07:04

[You must be registered and logged in to see this link.] wrote:Seems fine on my low end system but gameplay stutters a lot.
try running it with low shadow settings and multi core, this track is heavy because it is converted from rf2

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Post  vadaklaut on 26/11/2018, 07:07

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Seems fine on my low end system but gameplay stutters a lot.

Joe if vadaklaut doesn't mind try My changes I haven't fully tested it but I think I got the
rising and setting sun in the correct place and I altered the loading screen by making it
wide because everyone's got wide screen monitors now. plus I changed a lot of the
shadows to Static for higher fps and I added this years qualifying times

I also changed the track lighting and road grip but I haven't tried to match qualifying times yet

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I don't mind at all Smile

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Post  raphaelnariga on 26/11/2018, 10:37

Christian thank you very much for the track, it's beautiful!!!! Thank you very much.

The grass problem I didn't have in my computer, where I can find grass is grass and when I found sand it's sand. The track runs without problems here.

But I think the track is a little bit heavy, I drove alone on a training to see the track in details, I could notice some light slowdowns and few lag hickups, mainly on grid part. I'm afraid to play with other cars on track. And I could see lights on daytime as well, I think this is the reason why on grid part is heavier than the rest of the track, is there a way to turn off the lights during the day?

But I loved the track, nice conversion man! And guys, people here that knows how to manage a track on GTR2 could help him to solve these bugs and optimize it would be nice, the track is worth good.


Last edited by raphaelnariga on 26/11/2018, 17:51; edited 1 time in total

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Post  frederick59 on 26/11/2018, 12:04

Thank you very much for this Le Mans track thumbs

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Post  gtracer123 on 27/11/2018, 09:54

Well I already run my races with custom options to save memory, the track just needs more adjustments though. Don't take it personally Christian.

Terry, to have a proper sun rise and its textured horizon remove the sunrise.gmt, keep the sunset one as the textured horizon at sunset gets close to the right place but go back to .GDB file and set the NorthDir= to 0, the sun seems to be in a very accurate position for both sun rise and sun set with that value.

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Post  vadaklaut on 28/11/2018, 12:41

for update v0.8 I'm working on better performance , new texture update and new night lights Very Happy
some screenshots
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sorry bad english :')

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Post  So-Cal-Racing on 28/11/2018, 14:53

That's great to see Christian

I hope You've figured out the odd looking grass and sand textures

But it's very strange that some people like me get it on our PC while others don't

If You still can't fix it the only person I know who might is BillBro

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Post  mrleman on 28/11/2018, 14:54

Good looking progress mate!
Just noticed that pit limiter activation line is way too deep inside boxes if compare to reality
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It shouldnt be a problem to move "xpitin".gmt to a proper place like on screen in the next update Wink

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Post  vadaklaut on 28/11/2018, 15:27

[You must be registered and logged in to see this link.] wrote:Good looking progress mate!
Just noticed that pit limiter activation line is way too deep inside boxes if compare to reality
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It shouldnt be a problem to move "xpitin".gmt to a proper place like on screen in the next  update Wink

here: [You must be registered and logged in to see this link.] thumbs

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Post  vadaklaut on 28/11/2018, 15:35

[You must be registered and logged in to see this link.] wrote:That's great to see Christian

I hope You've figured out the odd looking grass and sand textures

But it's very strange that some people like me get it on our PC while others don't

If You still can't fix it the only person I know who might is BillBro

ya maybe I need billbro's help, is he still active in this forum?
sorry bad english

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Post  Crimson764 on 28/11/2018, 18:02

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:That's great to see Christian

I hope You've figured out the odd looking grass and sand textures

But it's very strange that some people like me get it on our PC while others don't

If You still can't fix it the only person I know who might is BillBro

ya maybe I need billbro's help, is he still active in this forum?
sorry bad english

He is here on the forum under the name BillBro, you can find him with the memberlist button. I'm sure if you send him a PM he should get back to you asap. But do bear in mind he was last active on October 28th. So, there maybe some waiting to do regarding PMs. Another guy I would recommend speaking to about track modding, is RacerM (also on this forum). He knows quite a deal about track modding and I'm sure he'll be able to help you out with your track issues.

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Post  vadaklaut on 28/11/2018, 18:29

I made several changes to the grass and gravel
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Post  rildoh on 28/11/2018, 20:12

link of New Track Lighting by Sol-Cal-Racing: mediafire.com file/3l2d4xd2219f7xz/Le+Mans+2017+files.zip dont work

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Post  So-Cal-Racing on 28/11/2018, 20:50

[You must be registered and logged in to see this link.] wrote:link of New Track Lighting by Sol-Cal-Racing: mediafire.com file/3l2d4xd2219f7xz/Le+Mans+2017+files.zip dont work

I just tried it and it still works are You having trouble with other mediafire links ?

Thanks Christian for the updates I will check them out soon

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Post  So-Cal-Racing on 28/11/2018, 21:19

Thank You very much Christian that fixed it and it looks great

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Post  vadaklaut on 29/11/2018, 04:47

[You must be registered and logged in to see this link.] wrote:Thank You very much Christian that fixed it and it looks great

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thumbs

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Post  sopgt7 on 29/11/2018, 21:49

Thank you. for the fix!

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Post  Serban on 30/11/2018, 19:22

Thanks for fix update, nice job!

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Post  Scorpyo on 30/11/2018, 20:12

Wooohooooo, it is fixed.

And now grass isn't greener at the neighbour's lawn anymore ;o)

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Post  LeMansDriver22 on 1/12/2018, 12:06

I can only agree Scorypo. Now the track works fine in game!

So Thanks for this new Le Mans Track!

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Post  Brix on 1/12/2018, 18:21

Can somebody help me, please?
The game is still crashing me, other circuits work.
Trace:
game.cpp 770: Entered Game::Init()
vidman.cpp 1205: Entered VidMan::Init()
ai_db.cpp 2215: Entered AIDatabase::Init()
steward.cpp 4845: Entered Steward::Init()
steward.cpp 1387: Could not find light "PTLIT02"
hwinput.cpp 6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()

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Post  vadaklaut on 1/12/2018, 18:54

[You must be registered and logged in to see this link.] wrote:Can somebody help me, please?
The game is still crashing me, other circuits work.
Trace:
game.cpp      770: Entered Game::Init()
vidman.cpp   1205: Entered VidMan::Init()
ai_db.cpp    2215: Entered AIDatabase::Init()
steward.cpp  4845: Entered Steward::Init()
steward.cpp  1387: Could not find light "PTLIT02"
hwinput.cpp  6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()

try this
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Post  the_racer on 2/12/2018, 04:08

Thanks for the track

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Post  teddy974 on 2/12/2018, 10:26

Would it be possible to have a single link with the track equipped with all the updates, because with all these links there we do not know what to install in the game. Suspect For the sake of all of us, It would be good to update your a single link on the first page with including all updates for this track. thank you Very Happy

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