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Post  Rebellion on 9/7/2018, 17:29


you can find the downloadlinks for the mods in the despcrition on Youtube.
please like, share and suscribe.
Have fun

Explanation to set the FFB correct and find the right entrys for the mods.

This Entrys are for each car are located in your Steam \ SteamApps \ common \ Automobilista \ RealFeelPlugin.ini file
you should play with the MaxForceAtSteerinRack=-xxxxxxxxx
Standard they are negative -2500 , some mods need positive 2500
when the FFB feels very light or wrong, slown down the numbers and change to positive.
for example the Mazda MX5 needs positive and low number to feel correct.

[MX-5:]
MaxForceAtSteeringRack=1000.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
FrontGripEffect=0.000000
SmoothingLevel=3
Kf=6000.000000
Ks=5.000000
A=1.000000
Kr=7.000000

Mod / entry
2CV = 2CV:
SuperFormula 2016 = SF16:
AMMO Hotrod = Hotro
Alfa8C GT3 = ALAFA
Alfa 8C Spider = ALFAS
Bac Mono = BcM:
Beetle Race = Beetl
Super Clio = RSCC6
Sprint Race Brasil = SCL15
VW Camper Extreme = CXT:
Porsche Cayman = Cayma
Corvette DP14 = CVDP:
Flat6 = Flat6
Formula Renault 2.0 = FR20:
IDT Funcup = Funcu
-----
GTDreams:
Audi = R8LMS
BMW = M3GT2
Porsche = P997:
Nissan = SR34:
Mercedes = SLR77
-----
Mazda MX-5 = MX-5:
Howston H6 = How:
Mercedes C63 Cup = C63:
Miniville = oui:
FX-i1 = OW201
Reliant Robin = RelRo
Renault R.S.01 = RS01:
SuperFormula 2013 = SF13:
Toyota Celica GTO 1987 = CelGT
TVR = TVR12
VW Camper = VWOS:

Please be lenient English is not my native language


Last edited by Rebellion on 12/7/2018, 08:56; edited 1 time in total

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Post  ClimaxF1 on 9/7/2018, 17:44

Just tested the GTDreams and a few other mods and your updates are beautiful.

If the rest of the mods are like these and am sure they are then this is the list to have.

Series file's, sound files and car files are all perfectly setup.

Really appreciate all the effort you put in here!

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Post  Polestar_ on 10/7/2018, 01:59

Some seriously great work here - those Super Formula cars are spectacularly fun to drive!

An issue I'm having, however, is that the game fails to load the models of any AI cars when I attempt to race them. Anyone know a fix to this?

Rebellion's mods for AMS Deskto10[/url]

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Post  beorn2 on 10/7/2018, 06:05

Hi Reb. Thanks for the mods. Just some feedback. I tried the MX5 and had almost zero ffb. Tried to increase it with real feel without success. Then tried the Alfa cars. Good strong ffb but massive frame rate issues. Dropped down to around 20fps making it un-playable . Appreciate your time and efforts. Any advice to solve these issues would be appreciated

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Post  Rebellion on 10/7/2018, 08:58

for the MX-5

please search in your Steam\SteamApps\common\Automobilista folder the RealFeelPlugin.ini,
open it with editor and search for this entry

[MX-5:]
MaxForceAtSteeringRack=-2500.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
FrontGripEffect=0.000000
SmoothingLevel=3
Kf=6000.000000
Ks=5.000000
A=1.000000
Kr=7.000000

and change to

[MX-5:]
MaxForceAtSteeringRack=1000.000000
SteeringDamper=11500.000000
FFBMixerRealFeelPercent=100.000000
FrontGripEffect=0.000000
SmoothingLevel=3
Kf=6000.000000
Ks=5.000000
A=1.000000
Kr=7.000000

should be much better

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Post  Rebellion on 10/7/2018, 09:48

@ Polestar_ please downlod and install the mod again.

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Post  Polestar_ on 10/7/2018, 14:19

@Rebellion wrote:@ Polestar_  please downlod  and install the mod again.

Works fine now thanks!

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Post  ClimaxF1 on 10/7/2018, 22:40

Something that I have also noticed is that with some cars there is little to no FFB.

One other thing which I have also picked up with some of the cars is that the AI seems to like to bump a lot and particularly with the Alfa just the slightest hit damages your car and makes it unraceable.

I added these settings to the hdv file and it smooth-ens things out a bit, maybe this can help and also these settings can be applied to any car if you want the AI to behave better.

AIPassLatScalar=2.0 // Amount of extra space in meters left at 0 aggression when trying to pass. Default 2.0

Other than the FFB the work you have done is really nice and much appreciated. The 2016 Super Formula is a real pleasure to race and are most of the cars I tried so far.

Would love to know how you get the open wheeler cars tire's to look like that, dig that a lot Smile

Thanks!

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Post  ClimaxF1 on 10/7/2018, 23:45

@beorn2 wrote:Hi Reb. Thanks for the mods. Just some feedback. I tried the MX5 and had almost zero ffb. Tried to increase it with real feel without success. Then tried the Alfa cars. Good strong ffb but massive frame rate issues. Dropped down to around 20fps making it un-playable . Appreciate your time and efforts. Any advice to solve these issues would be appreciated

Some of the skins are saved in 4k, reduce them to 2k (2048 by 2048) and this will help a lot.

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Post  Rebellion on 12/7/2018, 15:51

First post edited with explanation how to set the FFB.

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Post  ClimaxF1 on 12/7/2018, 16:45

@Rebellion wrote:First post edited with explanation how to set the FFB.

Thanks for the beak down and setup guide!

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Post  Fanapryde on 19/1/2019, 12:58

@Rebellion wrote:you can find the downloadlinks for the mods in the despcrition on Youtube.

Hi, some great cars there, the BAC Mono being my favorite... Very Happy
One question though: the sound in cockpit seems to be a little off. I mean that while using the normal sound volume, the engine sounds are very weak compared to wind, road noise and hitting kerbs.
I tried to play with the values in the .sfx file, but no luck there (have to admit that I have no idea what I was doing). Suspect
The engine sounds in other views are OK though.
Maybe it has been done to replicate the real sound with helmet and earplugs ? But in that case the engine is still too quiet, especially since I use it for shifting points.
Any help appreciated...Smile
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Post  freakyfast86 on 19/1/2019, 22:09

Hey Smile
I found your MX5 mod and installed it this morning but i just cant get the FFB to feel right on my G27..
Its like there is absolutely no FFB while driving in a straight line.. When braking it seems fine ok..
I have used the updated settings you posted above in your main post but there is no difference Sad
I would love to get these cars to feel right..
What steering wheel rotation should i be running ?
And can anyone recommend some different realfeel settings for me to give a try Smile
Thanx

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Post  Fanapryde on 1/2/2019, 11:40

@Fanapryde wrote:
@Rebellion wrote:you can find the downloadlinks for the mods in the despcrition on Youtube.

Hi, some great cars there, the BAC Mono being my favorite... Very Happy
One question though: the sound in cockpit seems to be a little off. I mean that while using the normal sound volume, the engine sounds are very weak compared to wind, road noise and hitting kerbs.
I tried to play with the values in the .sfx file, but no luck there (have to admit that I have no idea what I was doing). Suspect
The engine sounds in other views are OK though.
Maybe it has been done to replicate the real sound with helmet and earplugs ? But in that case the engine is still too quiet, especially since I use it for shifting points.
Any help appreciated...Smile

bounce  anyone ? bounce
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Post  6:11:13 on 1/2/2019, 15:00

I do not know what you've tried so far, I increase the individual sounds like that:
Example
// inside on-throttle
VS_INSIDE_POWER_ENGINE_1=IMSA\AudiGTO\S1_int_idle
VS_INSIDE_POWER_ENGINE_2=IMSA\AudiGTO\onlow.wav
VS_INSIDE_POWER_ENGINE_3=IMSA\AudiGTO\onlow.wav
VS_INSIDE_POWER_ENGINE_4=IMSA\AudiGTO\onmid.wav
VS_INSIDE_POWER_ENGINE_5=IMSA\AudiGTO\onhigh.wav

change to

// inside on-throttle
VS_INSIDE_POWER_ENGINE_1=1.5,IMSA\AudiGTO\S1_int_idle
VS_INSIDE_POWER_ENGINE_2=1.7,IMSA\AudiGTO\onlow.wav
VS_INSIDE_POWER_ENGINE_3=1.4,IMSA\AudiGTO\onlow.wav
VS_INSIDE_POWER_ENGINE_4=IMSA\AudiGTO\onmid.wav
VS_INSIDE_POWER_ENGINE_5=IMSA\AudiGTO\onhigh.wav

In this case, the first three values are increased by the factor
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Post  Fanapryde on 2/2/2019, 00:19

@6:11:13 wrote:I do not know what you've tried so far, I increase the individual sounds like that:

This was the initial setting for the BAC inside engine sound. Here I tried to make changes (seemed logical to me). I gradually increased the numbers (like you said), even as high as 30, but nothing resulted in a volume sound increase Rolling Eyes

Tried it again to be sure, but nope...does not work.


// ENGINE SOUNDS (INSIDE)

VS_INSIDE_COAST_ENGINE_1=0.5,Bac_Mono\bac_idle.wav
VS_INSIDE_COAST_ENGINE_2=0.7,Bac_Mono\bac_offlow_3.wav
VS_INSIDE_COAST_ENGINE_3=0.8,Bac_Mono\bac_offmid_3.wav
VS_INSIDE_COAST_ENGINE_4=2.5,Bac_Mono\bac_offhigh_3.wav

VS_INSIDE_POWER_ENGINE_1=0.5,Bac_Mono\bac_idle.wav
VS_INSIDE_POWER_ENGINE_2=0.7,Bac_Mono\bac_onlow_3.wav
VS_INSIDE_POWER_ENGINE_3=1.5,Bac_Mono\bac_onmid_3.wav
VS_INSIDE_POWER_ENGINE_4=2.0,Bac_Mono\bac_onhigh_3.wav
VS_INSIDE_POWER_ENGINE_5=3.5,Bac_Mono\bac_on_max.wav

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Post  ClimaxF1 on 2/2/2019, 01:09

@Fanapryde wrote:
@6:11:13 wrote:I do not know what you've tried so far, I increase the individual sounds like that:

This was the initial setting for the BAC inside engine sound.  Here I tried to make changes (seemed logical to me). I gradually increased the numbers (like you said), even as high as 30, but nothing resulted in a volume sound increase  Rolling Eyes

Tried it again to be sure, but nope...does not work.


// ENGINE SOUNDS (INSIDE)

VS_INSIDE_COAST_ENGINE_1=0.5,Bac_Mono\bac_idle.wav
VS_INSIDE_COAST_ENGINE_2=0.7,Bac_Mono\bac_offlow_3.wav
VS_INSIDE_COAST_ENGINE_3=0.8,Bac_Mono\bac_offmid_3.wav
VS_INSIDE_COAST_ENGINE_4=2.5,Bac_Mono\bac_offhigh_3.wav

VS_INSIDE_POWER_ENGINE_1=0.5,Bac_Mono\bac_idle.wav
VS_INSIDE_POWER_ENGINE_2=0.7,Bac_Mono\bac_onlow_3.wav
VS_INSIDE_POWER_ENGINE_3=1.5,Bac_Mono\bac_onmid_3.wav
VS_INSIDE_POWER_ENGINE_4=2.0,Bac_Mono\bac_onhigh_3.wav
VS_INSIDE_POWER_ENGINE_5=3.5,Bac_Mono\bac_on_max.wav


You can increase these settings

//-------------------------
// ATTENUATION
//-------------------------

EngineRange=80.0 to 1.00
EngineShape=0.90 to 1.10
EngineAmbient=2.00 to 2.20


If you give me some time, otherwise I can give you my one which is from the original mod and edited by myself.

Have added all the latest AMS effects and also made new onboard effects.

Will have to pack them properly, as is the sfx file calls from three different locations which is fine for me but they should all be in one folder.

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Post  Fanapryde on 2/2/2019, 17:18

@ClimaxF1 wrote:You can increase these settings

//-------------------------
// ATTENUATION
//-------------------------

EngineRange=80.0  to 1.00
EngineShape=0.90 to  1.10
EngineAmbient=2.00 to 2.20


If you give me some time, otherwise I can give you my one which is from the original mod and edited by myself.

Have added all the latest AMS effects and also made new onboard effects.

Will have to pack them properly, as is the sfx file calls from three different locations which is fine for me but they should all be in one folder.

Thanks for helping but that did not work either, nothing changed, which makes me think the sound package of this car is broken (at least the copy I have).
So I need to wait for a good soul (wink, wink) to provide a working package... Razz
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Post  danraz3rgg on 19/6/2019, 11:22

I have been a huge fan of Rebellion work, he has done a massive and great work, ams is greater thanks to the modders as him, santi_glza, climaxF1, and many more here on EEC and outside this community.

Ams has a great future cuz ams2 wont support mods so lets see how this evolves, thanks again to all the creators that make ams  more fun and complete!

Cheers! And thank you very much for all the EEC Mods for free! If i dont race here is because the EEC timetable clashes with my work timetable....

PD: We organized the Rebellion MX5 Series was had not great attendance because the need of downloading the mod bla bla .... but that car was so fun

https://www.youtube.com/watch?v=fnS6w9OSEhU&list=PLAiRDn-E6bwPgR39haw1pvl2t2cYIIcfr&index=2

https://www.youtube.com/watch?v=F1DTAglpOQg

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