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[RELEASE] Acura NSX - Honda NSX

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Irontower on 14/1/2019, 17:06

Update ! New gearbox and adapted hdc and engine files. See first post. Thank you all !

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 14/1/2019, 17:10

Yesh! Yesh! Thanks! I'll test it right away!

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 14/1/2019, 17:25

Ok i tried the new phy of it, the loose downshift turn issue is no more, although the maneuverability was suffered more or less like LC500 GT500. But It's fine by me, thank you very much!

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Irontower on 14/1/2019, 18:10

DTM/Class1 cars share a lot of same parts so there is not much place for individuality and the races wouldn't be so close. No one knows how the cars are realy to drive. There are no data available from the cars and it is not realy possible to adapt physics. 600hp says nothing about the engine and her power curves. If anyone has tried to made complete new physics then he would know how complicated and time consuming this can be. Best is to try it self and if one found the golden egg then please share it here Very Happy

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Mezmaryse on 14/1/2019, 18:15

[You must be registered and logged in to see this link.] wrote:DTM/Class1 cars share a lot of same parts so there is not much place for individuality and the races wouldn't be so close. No one knows how the cars are realy to drive. There are no data available from the cars and it is not realy possible to adapt physics. 600hp says nothing about the engine and her power curves. If anyone has tried to made complete new physics then he would know how complicated and time consuming this can be. Best is to try it self and if one found the golden egg then please share it here Very Happy

supergt cars usually hit 300kmh and for quite some time had lmp1 engines. i suggest balancing it that it hits 300 by couple of seconds before reaching the braking point on the fuji straight and try getting the car to match the actual lap times of the track. in this way its almost assured that the agility is just right.

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Setsuna_Freesia on 14/1/2019, 18:44

Bwoah!
*Smacked*

Gonna try it soon drive

Thank you.

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Re: [RELEASE] Acura NSX - Honda NSX

Post  repaban on 14/1/2019, 23:27

Thank you for the update

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 15/1/2019, 04:33

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:DTM/Class1 cars share a lot of same parts so there is not much place for individuality and the races wouldn't be so close. No one knows how the cars are realy to drive. There are no data available from the cars and it is not realy possible to adapt physics. 600hp says nothing about the engine and her power curves. If anyone has tried to made complete new physics then he would know how complicated and time consuming this can be. Best is to try it self and if one found the golden egg then please share it here Very Happy

supergt cars usually hit 300kmh and for quite some time had lmp1 engines. i suggest balancing it that it hits 300 by couple of seconds before reaching the braking point on the fuji straight and try getting the car to match the actual lap times of the track. in this way its almost assured that the agility is just right.

Or maybe try the LM if it is to test the top speed? But heck i did tried at Macau, Class One + Srcarvalho's GTR, it's just like balanced all the way

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Triebie on 15/1/2019, 09:05

just curious, what is with the remaining 2 missing NSX skins?
Are they in the pipeline?

would be a shame not to have a complete 2018 field...

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 16/1/2019, 04:31

Umm I was waiting for Mezmaryse's build on Mugen Motul and Epson's skin, but i should make one if otherwise was happened

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Triebie on 16/1/2019, 08:06

did you talk to him?
it would be a waste of time and talent, if you both would work on the same skins.


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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 16/1/2019, 08:54

[You must be registered and logged in to see this link.] wrote:did you talk to him?
it would be a waste of time and talent, if you both would work on the same skins.

No, Not yet but i will ask him about it

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Triebie on 16/1/2019, 10:44

ok, thanks!

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 17/1/2019, 09:18

Oookay since Mezmeryase allows me to make the 2018 skins (ALL OF IT) I'll start with MUUUGEEEEN PAAAANNN- *Bzzzt* Mugen Motul NSX, It's still WIP But Lovely as heck when it's done!
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Re: [RELEASE] Acura NSX - Honda NSX

Post  repaban on 17/1/2019, 09:26

Lokks very nice

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Irontower on 17/1/2019, 09:51

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:BTW Irontower, i have issues with Honda NSX-GT GT500 for it's performance, so far it was good at testing but it become so slippy and easy to oversteer and spins at First and Second gear, especially in downshift to first. Any thoughts to repair this issue?
no changes on physics to v1 made. Sorry, I can't say anything. I have no problems with it.

I see, meanwhile you should take the Srcarvalho's physics data if you'd like for reference in SGT500 cars, and tbh i did tried replace the preset tyre data with srcarvalho's and after some test, it's good although with oversteers

Today on final testing I tried the setting and adapt the engine to 600hp as the other GT500 cars. On dry conditions it was ok, but in rain it doesn't work. The car was 4-7sec behind the opponents per round! Did you test in rain ?

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 17/1/2019, 09:52

Thanks~

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 17/1/2019, 10:26

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:BTW Irontower, i have issues with Honda NSX-GT GT500 for it's performance, so far it was good at testing but it become so slippy and easy to oversteer and spins at First and Second gear, especially in downshift to first. Any thoughts to repair this issue?
no changes on physics to v1 made. Sorry, I can't say anything. I have no problems with it.

I see, meanwhile you should take the Srcarvalho's physics data if you'd like for reference in SGT500 cars, and tbh i did tried replace the preset tyre data with srcarvalho's and after some test, it's good although with oversteers

Today on final testing I tried the setting and adapt the engine to 600hp as the other GT500 cars. On dry conditions it was ok, but in rain it doesn't work. The car was 4-7sec behind the opponents per round! Did you test in rain ?

Ah i didn't tested it at rain yet... i shall try it after my livery work is ok

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Adrian Padel on 17/1/2019, 10:40

Nice work on the Mugen Motul bounce

Try copy-pasting whatever the LC500 has with regards to aero, gearing, engine and suspension over to the NSX.

I'm currently running my own, boosted Class One with the Trackaholics DTM pack, so I simply buffed the DTM physics and applied them to the Super GT cars. That worked, because all 5 cars run within the margin of error, whether wet or dry.

Specs:

1100 hp (9200rpm DTM), 1070 hp (10000rpm SGT)
800 kilos (lmao)

~1:30 lap time on Total Spa with autopilot, just because I wanted them faster than my prototypes lol!

Hope it helped!

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 17/1/2019, 11:09

Lol, 1000Bhp+ is quite OP for all the protos, but it'll be worth too when GTR GT500 shows up too and all cars joined up

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Adrian Padel on 17/1/2019, 11:36

Heh, I made GT cars faster than LMPs and F1s because.. why not? tongue

Hopefully the GT-R comes in on February Smile)

Liveries in 2018:

#23 Motul Autech "Red Car" (Matsuda & Quintarelli, Michelin tire)
#12 Calsonic Impul "Blue Car" (Sasaki & Mardenborough, Bridgestone tire)
#3 CraftSport Motul (Motoyama and Chiyo, Michelin tire)
#24 ForumEngineering Advan (de Oliveira and Takaboshi, Yokohama tire)

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Re: [RELEASE] Acura NSX - Honda NSX

Post  JoddyFubuki788 on 17/1/2019, 11:41

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What do you guys think of the vinyls? Shall i go on for it's decals?

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Re: [RELEASE] Acura NSX - Honda NSX

Post  Joshua1307 on 17/1/2019, 12:05

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What do you guys think of the vinyls? Shall i go on for it's decals?

Really Nice work mate, the top of the looks like the Belgium Nation Flag Razz

You make a real nice job with your skins Very Happy

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Re: [RELEASE] Acura NSX - Honda NSX

Post  raphaelnariga on 17/1/2019, 12:38

AWESOME!!!!!!!!

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Re: [RELEASE] Acura NSX - Honda NSX

Post  So-Cal-Racing on 17/1/2019, 13:36

Long Live this Grand Old Game GTR2

Still the best all around racing sim in the world!!!

The fact that were still getting these awesome mods and new skins is proof

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Re: [RELEASE] Acura NSX - Honda NSX

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