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(RELEASE) Acura NSX GT3

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Re: (RELEASE) Acura NSX GT3

Post  Renato on 24/2/2018, 14:55

Thank you Tribie, excellent work man thumbs

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Re: (RELEASE) Acura NSX GT3

Post  Bostrom on 24/2/2018, 15:46

affraid Very good Job , congratulation and thank you very much ! ! !
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Re: (RELEASE) Acura NSX GT3

Post  PhoenixWylde on 24/2/2018, 20:38

@JorritVD wrote:
@PhoenixWylde wrote:Given the car a little run around Daytona and it feels like what I would expect an NSX to handle like, even on an undeveloped default setup.

Only thing I would like to ask about changing would be, is there a way to move the "TV Cockpit" camera?

I run on a single 1920x1080 monitor and I like to have a bit of the car's bonnet be visible near the bottom of the screen so I have a good idea where the nose of my car is.

For the NSX, I had to bump it up to 55 for me, whereas for say the M6 I have it at 40.

That or could someone tell me if editing the camera file for my personal preference cause mismatches when racing online?

In the camfile you can edit this positions. Way back for the GT3 release in GSC i did the camfiles for all cars. Since then i think they not have been edited

Would an edit the camera file for each car I drive in the leagues cause mismatches?

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Re: (RELEASE) Acura NSX GT3

Post  CrivitzChris on 24/2/2018, 21:17

One other thing, Can you make the windows as a WildCard material (WCWINDOWS)? I won't be able to get the names on the windows otherwise Smile

Now comes the hard part Crying or Very sad


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Re: (RELEASE) Acura NSX GT3

Post  Sylphide on 24/2/2018, 21:21

You may want to increase the opacity of the shading layer or darken your white because it looks really bright.

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Re: (RELEASE) Acura NSX GT3

Post  Triebie on 25/2/2018, 10:50

looking good so far Chris!
i will release a fix soon with a windows wild card spot and corrected steeringwheel  axis

there are a few other really nice skins for the car i would like to see.
the IMSA WT liveries are outstanding for example....

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no sound

Post  JunkFunky on 25/2/2018, 11:42

beautiful car, but I do not hear the engine sounds .. will it be my problem?

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Re: (RELEASE) Acura NSX GT3

Post  PhoenixWylde on 25/2/2018, 11:50

@JunkFunky wrote:beautiful car, but I do not hear the engine sounds .. will it be my problem?

It might be because you don't have the EEC GT3 mod, which contains the current car sound which the NSX draws from.

Here it is. http://gtr2-endurance.forumotion.org/t3392-eec-gt3-base-v2-2-updated-january-16-2018

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NO SOUND

Post  JunkFunky on 25/2/2018, 12:29

thanks but I had already updated .. rather I saw that in the Acura sfx that the sounds are recalled by EEC_GTD \ Cadillac_V6 that I do not see in my cars ... or rather I do not see mod EEC GTD

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no sound

Post  JunkFunky on 25/2/2018, 12:58

I solved ... replacing EEC_GTD with EEC_GT3 in the ACura sfx file Cool

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Re: (RELEASE) Acura NSX GT3

Post  Triebie on 25/2/2018, 15:03

little update added , see first post.

-windshield mapped and named as wcextra1 for possible windshield text.
-windshield.psd added
-steeringwheel axis fixed

more updates possible when i have some real life skins to work with....

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Re: (RELEASE) Acura NSX GT3

Post  repaban on 25/2/2018, 16:49

Thank you for the update.

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Re: (RELEASE) Acura NSX GT3

Post  Sylphide on 25/2/2018, 17:18

Hey Ulf I'm pretty sure Chris wanted the door windows mapped too so he could do this.


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Re: (RELEASE) Acura NSX GT3

Post  Triebie on 25/2/2018, 19:44

oh man....
didn´t see that the side windows also have text on them.
no problem, easy fix.
will do it in a moment

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Re: (RELEASE) Acura NSX GT3

Post  Iago Gonzalez on 25/2/2018, 19:46

thanks for the update, great job cheers

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Re: (RELEASE) Acura NSX GT3

Post  Triebie on 25/2/2018, 20:57

first post updated.
Now windshield and side windows are paintable, template included!
Now you also can see the wincut in cockpit view.

Thanks Troy for pointing me in the right direction :-)

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Re: (RELEASE) Acura NSX GT3

Post  CrivitzChris on 26/2/2018, 16:33

I actually wasn't even thinking of the side windows, but thank you for doing those as well Smile

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Re: (RELEASE) Acura NSX GT3

Post  Triebie on 26/2/2018, 20:01

Very Happy

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Re: (RELEASE) Acura NSX GT3

Post  Maxellero on 27/2/2018, 14:49

For those who want, I just made a manufacturer logo like it's with other GT3 cars
Spoiler:
Code:
http://www.mediafire.com/file/p9zp94pbdopkh25/ACUNSXGT3_00number.tga

BTW could someon make the showcase livery?

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Re: (RELEASE) Acura NSX GT3

Post  panozmax on 27/2/2018, 15:08

Wow! Awesome job guys! Can't wait for skins

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Re: (RELEASE) Acura NSX GT3

Post  CrivitzChris on 28/2/2018, 13:36



Still very much a WIP. I hate circles. I'm on limited time the rest of this week and traveling for work next week. So still no idea when this and the team car will be done, but it is being worked on.

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Re: (RELEASE) Acura NSX GT3

Post  Triebie on 28/2/2018, 14:29

man, by looking at this i know exactly why i will never be a painter Smile
take your time mate.
hope to see somebody else doing the IMSA skins as well... Rolling Eyes

by looking closely at the picture i just realize that i may have to map the sidemirror holders as well....
i put them on carbon but they seem to be painted Shocked

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Re: (RELEASE) Acura NSX GT3

Post  ThatAudiFan on 28/2/2018, 14:58

@Maxellero wrote:For those who want, I just made a manufacturer logo like it's with other GT3 cars
Spoiler:
Code:
http://www.mediafire.com/file/p9zp94pbdopkh25/ACUNSXGT3_00number.tga

Thanks a lot Lukasz, nice job!

@Triebie wrote:hope to see somebody else doing the IMSA skins as well... Rolling Eyes
I was actually thinking about doing the 2017 skins they used at VIR. Those are just a simple blue and red skin but it is better than nothing, the other skins are gonna drive me crazy if I'd do them Wink

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Re: (RELEASE) Acura NSX GT3

Post  Sylphide on 28/2/2018, 15:11

Atleast for the circles you just need to delete the A out of the Acura logo and you have your circle, looks like all the orange circles overlap everything else.

Michael Shank's cars are a skinning nightmare.

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Re: (RELEASE) Acura NSX GT3

Post  CrivitzChris on 28/2/2018, 15:39

@Sylphide wrote:Atleast for the circles you just need to delete the A out of the Acura logo and you have your circle, looks like all the orange circles overlap everything else.

Michael Shank's cars are a skinning nightmare.

That's exactly what I did Smile

For the other liveries, I think all of them are made in PCARS2. I have the stock PCARS2 liveries as well. The skins packaged in the game are 1024x1024. But what I did was take the PCARS2 texture and size it accordingly to the different parts of the car. It is getting everything really close, so I am just "tracing" over the top of that. I can post a screen shot of what I am doing along with the PCARS2 skins when I get home tonight. I won't have time to do the IMSA cars, but it should allow who ever does them to get pretty close.

Looking at that Realtime livery, it looks like all of the blue and grey circles are symetrical on both left and right sides. It's the colored ones that are different. So that helps, but the circles on the #43 does not carry over to the #93 Sad I'll get it done, hopefully before the start of the 2018 season. I have to get the Magnus Audis done as well to complete the full season entries.

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