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[RELEASE] SUPER TOURING WORLD 2.23

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on 1/2/2018, 03:37

[You must be registered and logged in to see this link.] wrote:It's any GDB with more than 8 Special Classes. So that's: ASTC, BTCC, CIVT, STCC, STW, Single Events & Single Makes. Even the default GT Single Makes & Specials are affected.

What's your screen resolution / orientation? Asked other users and they've not reported it.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  suti on 1/2/2018, 12:28

[You must be registered and logged in to see this image.]
Same thing here. it happens with every gdb but it's not a big deal. Just add extra class to gdb and you will see all classes.
[You must be registered and logged in to see this image.]

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  simspeed_racing on 1/2/2018, 14:15

This was a known problem with the updated UI mod by Ducfreak and he released a fix [You must be registered and logged in to see this link.]

Code:
CHANGELOG:

(v1.2 - 07/June/2015)
- Fixed bug issues with checkboxes. In the class selection screen, the last class/car would not be visible/selectable (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to fit the checkboxes bug fixes.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  suti on 1/2/2018, 14:26

I was remembering this had been fixed before, but I wasn't sure.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Getrag on 1/2/2018, 20:30

For some reason when I pick Audi from FFSA 1993 my game crashes.
Edit: Seat Toledo ffsa 1993 crashes too
Crashed the barrier at 30kmh with Neal s DTM bmw and wheels came off and car went on fire.
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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on 1/2/2018, 22:40

[You must be registered and logged in to see this link.] wrote:This was a known problem with the updated UI mod by Ducfreak and he released a fix [You must be registered and logged in to see this link.]

Code:
CHANGELOG:

(v1.2 - 07/June/2015)
- Fixed bug issues with checkboxes. In the class selection screen, the last class/car would not be visible/selectable (now fixed).
- Minor rectifications in checkboxes positions in the "OPTIONS" menus, for aesthetics and to fit the checkboxes bug fixes.

THanks, will add to next update.

[You must be registered and logged in to see this link.] wrote:For some reason when I pick Audi from FFSA 1993 my game crashes.
Edit: Seat Toledo ffsa 1993 crashes too
        Crashed the barrier at 30kmh with Neal s DTM bmw and wheels came off and car went on fire.

Aware of Audi issue, checking SEAT and BMW.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on 2/2/2018, 04:08

For those who know about physics/AI in GTR2 have you heard of "VonDutch's AI Tutorial" & are the edits etc in this mod?

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  simspeed_racing on 2/2/2018, 09:57

Some aspects of that mod were in my version but a lot of the things that make the real difference with that mod are in the PLR file.
I tried various changed in the HDC file with Torquestab,damper, spring rate etc as mentioned in the tutorial but there was little noticeable difference in the realism racing door to door or making the AI feel less like tanks.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  ernie2492 on 2/2/2018, 11:12

Thanks for this despite I can't play this due the fried motherboard..

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  grobo on 2/2/2018, 16:13

Great job, big props for all the work on the UI stuff

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  pimmy on 2/2/2018, 18:03

A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]

And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Getrag on 2/2/2018, 19:11

Noticed same thing about limiters.
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Black windscreen?

Post  RobertLidstroem on 4/2/2018, 11:57

Hi!

Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.

Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.

Is this a common thing?

Thankful for any help!

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  bazwaterboy on 4/2/2018, 12:16

[You must be registered and logged in to see this link.] wrote:Hi!

Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.

Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.

Is this a common thing?

Thankful for any help!

I had this,

Find any dirtscreen textures in the teams folder and delete them.
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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  RobertLidstroem on 4/2/2018, 12:20

Thank you!

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  RobertLidstroem on 4/2/2018, 13:40

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Hi!

Love the mod and has played it on and off! Every now and then when insralled, all cars have black windscreens in cockpitview.

Like this install is like that. Every car in the mod has black windscreen when in cockpitview. Cant see anything.

Is this a common thing?

Thankful for any help!

I had this,

Find any dirtscreen textures in the teams folder and delete them.

Sorrry i couldnt find any files named dirt or dirtscreen?

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  bazwaterboy on 4/2/2018, 14:01

Damn Im sure thats what I did. Can anybody else shed some light?


Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  wit4 on 4/2/2018, 18:04

thanks for the update, can't wait to try it out

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  simspeed_racing on 4/2/2018, 18:16

Try looking for any screendirt DDS textures that are lose within the entire GTR2 folder as it may be this.
I can't think what else it would be as this mod has all required files contained within the shared files that are released with it and does not use the standard files.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  simspeed_racing on 4/2/2018, 18:17

[You must be registered and logged in to see this link.] wrote:A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]

And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.

Do you have autopit switched on?

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  repaban on 4/2/2018, 18:18

Very nice thank you

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  pimmy on 4/2/2018, 20:53

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:A small graphical thing; these style wheels always have a treaded pattern regardless of which type of tyre is chosen.
[You must be registered and logged in to see this image.]

And re: pit limiters. It's not possible to engage the limiter while exiting the garage but the limiter does still engage when coming into the pits. I know that Super Tourers didn't have limiters in reality but I'm unsure as to whether or not the limiter was supposed to be removed in the mod, or if there's a bug exiting the garage. From what I've tried, the production cars and the 1990 Starion have normally functioning limiters.

Do you have autopit switched on?
I've tried with autopit set to 0 and 1 in the PLR file, and I've also toggled the pit lane control system on and off. Nothing makes a difference. It's not a big deal though, I'll just have to mind my speed.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on 5/2/2018, 08:29

[You must be registered and logged in to see this link.] wrote:Damn Im sure thats what I did. Can anybody else shed some light?


Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
I put the rear anti roll bar at zero, seems to have fixed the issue.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Crimson764 on 5/2/2018, 16:13

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Damn Im sure thats what I did. Can anybody else shed some light?


Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
I put the rear anti roll bar at zero, seems to have fixed the issue.

Good find! That’s definitely a lot better in terms of handling. The FWD’s still slide a little but not to the extent where they’d overheat the tyres. Thanks for the setup tip. thumps up

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Alessio_F1 on 5/2/2018, 22:17

Nice work everyone, will take me a while to work through all the series cheers

Just a note, I painted a few of the SEATCZC cars from the earlier seasons if it would be possible to be credited for them? Thanks Smile

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Re: [RELEASE] SUPER TOURING WORLD 2.23

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