[RELEASE] SUPER TOURING WORLD 2.23

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Sun 27 May - 8:12

Adjustments to Independent cars to further differentiate from works cars. A higher CoG and therefore slightly poorer handling and aerodynamics is to simulate how Independents had different tyres, and less advanced equipment than factory cars.

2 exceptions that come to mind

-  Matt Neal in BTCC  , a reason that himself said they menaged to get hold of works tires for his infamous triumph on the Nissan

- one of  the private Audi A4 which did outqualify and beat the works Audis in STCC, flights to flag

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Sun 27 May - 12:28

[You must be registered and logged in to see this link.] wrote:Alright fixed it. Can add a few things that i've done / and are being worked on for V3.0:



MOTEC's are being updated to match the RPM of engines with changed RPM.

Alfa 155 has a new sound.

BMW E36 has a new sound.

Specialfx.tec being tweaked to influence behavior of contact with barriers.

Unique damage models for each car.

A reduction in stability on acceleration of the InitialTorqueStab value.

A major increase in maximum AI aggressiveness. Test races and some AI will literally push you along straights and they'll do wild divebombs.

Adjustments to Independent cars to further differentiate from works cars. A higher CoG and therefore slightly poorer handling and aerodynamics is to simulate how Independents had different tyres, and less advanced equipment than factory cars.

All car models will be reshaded (as you've seen from previews) with DX9 shaders.

Interiors will be retextured for interior trimmings as shown.

Car susceptibility to damage will be adjusted to be less sensitive. The new AI DNF much easier throwing the car into other cars and off track.

Track pack will be coming. Work now starting to gather apace on that.
This is very mouth watering developement

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Sun 27 May - 13:02

[You must be registered and logged in to see this link.] wrote:
Adjustments to Independent cars to further differentiate from works cars. A higher CoG and therefore slightly poorer handling and aerodynamics is to simulate how Independents had different tyres, and less advanced equipment than factory cars.

2 exceptions that come to mind

-  Matt Neal in BTCC  , a reason that himself said they menaged to get hold of works tires for his infamous triumph on the Nissan

- one of  the private Audi A4 which did outqualify and beat the works Audis in STCC, flights to flag

Hence why the Dynamics 99 car does have a spec closer to works cars - 1999 was first year that Independents had same tyres as works cars.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Mon 11 Jun - 22:07

Mod work has been slowed up slightly due to my final exams. Reworks have still been going on and i've managed to get my old DFGT dusted off and found root cause of an issue with cars locking brakes under heavy braking even with ABS on.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  trevelyan on Fri 15 Jun - 9:16

Thx!

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Wed 20 Jun - 0:23

Opinions:

Did a little test here and the rear window has popped out after a high speed hit. Do you like this idea or is it too much? I am aware in this screenshot interior windows are see through but that is a very easy quick fix through making the window double sided.

Rear window and rear passenger window damage are something I am thinking about doing, thoughts?

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Markano97 on Wed 20 Jun - 0:33

Personally....if no issues are caused.....i'm fine with this. Very Happy

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Sylphide on Wed 20 Jun - 0:37

[You must be registered and logged in to see this link.] wrote:Opinions:

Did a little test here and the rear window has popped out after a high speed hit. Do you like this idea or is it too much? I am aware in this screenshot interior windows are see through but that is a very easy quick fix through making the window double sided.

Rear window and rear passenger window damage are something I am thinking about doing, thoughts?

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In all my years of watching racing or seeing crashed tested cars I've never seen a rear window or windshield pop off.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Wed 20 Jun - 0:41

Has happened in extreme circumstances, like that of Warren Hughes.



It's an easy fix for me in mod, I just delete two files at moment, worth asking for feedback before I do anything.

It is also a little more ToCA PS1/2 style I suppose. If only be possible to model cracks and dents....

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  simspeed_racing on Wed 20 Jun - 8:37

I remember seeing side glass smashing in the earlier years but I think most were replaced by plexi glass or whatever its called later in the ST era.
I was trying to remember if it happened in BTCC but couldn't recall, it certainly did in this V8 crash though

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Wed 20 Jun - 10:17

IMO is such a freak occurance that it's not really worth the effort

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Thu 21 Jun - 14:26

RE damage:

Decided not to implement it. Thank you for your feedback.

Alfa Romeo 155 & 156 are now complete. Got a handling bug with the E36 I am trying to fix. At high speeds car is bouncing up and down and oscillating wildly. Car does have very high springs compared to others in the mod, which is actually realistic as E36 ST's used higher spring rate but had a lot of body roll. Obviously not to the extent of bouncing up and down at high speeds though
lol!

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Thu 21 Jun - 20:07

does that issue happen on the E30 M3   too ?

BTW the road going E 30     2 door sedan can be downloaded from here  for RF  , in case there are plans to bring it into BTCC

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and if Markano or someone else wants to do the early italian super tourers the Opel Kadett/ Vauxhall Astra in correct body is also in RF  but would require to remove the passanger seat... there were about 5 to 7 of them on the 1992 grid

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Markano97 on Thu 21 Jun - 20:52

I want to do the early civt and the truth is....apart from the calibra...all other models are available....however i need proper photos to do this. If anyone has an archive of photos from those years please pm them or if you know some fb group that has such photos.
Unfortunately being a secondary class means most photos on the internet are from the big Group A cars especially the 155 from 1992.
Finally even if the models are available for rfactor....converting them is not a 5 minute job. I have no knowledge of this and can't force someone to do this. Unless someone is willing to convert them....pointing out what models are available doesn't really help a lot. Neutral

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Thu 21 Jun - 21:02

take it this way, nobody could check if you took "liberties" due to lack of reference Razz


The Calibra for GTR2 or RF is available only as DTM Silouettte

GTA does have road going Calibra

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Markano97 on Thu 21 Jun - 21:33

Well referrencial liberties are an extreme measure i take sometimes if there is a big lack of material...the central european series for instance. I don't really wanna go there tbh. As i said previously i want to make the pack but finding sufficient photo material and the model conversions need to take place before this happens. Very Happy

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Fri 22 Jun - 15:32

Busy converting something else right now... coffee

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Wed 11 Jul - 14:53

And still busy.

Some new screenshots of new shading, WIP camera's, showroom specs, damage, and colouring.

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Also might have an exclusive later tonight... Wink

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Mottois on Wed 11 Jul - 16:15

Great job  !   I'm glad to see you followed my suggestion about "Showroom Tech Specs" a fine tool to compare Pro and Independant cars.
(by the way I appreciate your contribution  to  MushyGaming's 1993 BTCC season on You Tube, a great result of your work.....)

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Thu 12 Jul - 0:40

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Rex Insanis on Sat 14 Jul - 13:17

Looks very nice ! Great job

I'm happy to see the new technical specifications on showroom. It will add readability to understand the different versions of each car.

I really look forward to discover the 3.0 version and the new Alfa sounds Smile

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Mon 16 Jul - 0:47

Might finally have fixed the Sierra RS500 handling.

Just a word - mod will be beta tested by 3-5 users for 4 weeks before release to iron out any bugs and prevent the same issues that happened with the 2.0 release from re-occurring again.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Mottois on Mon 16 Jul - 14:27

[You must be registered and logged in to see this link.] wrote:Might finally have fixed the Sierra RS500 handling.

Just a word - mod will be beta tested by 3-5 users for 4 weeks before release to iron out any bugs and prevent the same issues that happened with the 2.0 release from re-occurring again.

If you need a volunteer to test, I'll be delighted to help ....your mod is already installed on a dedicated version of GTR2...... Smile

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Mon 16 Jul - 15:04

[You must be registered and logged in to see this link.] wrote:- mod will be beta tested by 3-5 users for 4 weeks before release to iron out any bugs and prevent the same issues that happened with the 2.0 release from re-occurring again.

if only professional gaming companies would do this Laughing  Laughing   this days often the paying public are the beta testers and issue are never really fixed cos the studio moves on to the next game

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Crimson764 on Mon 16 Jul - 18:48

Yeah, can't go wrong with some dedicated testers testing the mod. Should definitely help the next release to be either bug-free, or with some very minor, non mod-braking, issues at least.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

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