EEC We Go Faster
Twitter
Facebook
EEC Friends


Top posters
Kalinin (10223)
 
PATR10T (9008)
 
ilu2404 (3974)
 
JorritVD (2997)
 
bmwcrash (2415)
 
alexmezza (2339)
 
Totenkopf (2281)
 
dbr93 (2194)
 
Nectaria (2058)
 
Crimson764 (1499)
 


[RELEASE] SUPER TOURING WORLD 2.23

Page 2 of 13 Previous  1, 2, 3, ... 11, 12, 13  Next

Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  repaban on Tue Jan 30, 2018 8:52 am

Incredible work thanks a lot.

______________________________________________________________________________________________________________________
Guy Reppert
avatar
repaban

Posts : 272
Join date : 2016-09-02
Age : 61
Location : France

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Tue Jan 30, 2018 8:58 am

there is an over 1 hour montage of BTCC 1995 onboard


see footage and the steering wheel, the driver don't have to fight and correct brutaly  just very small corrections about forward direction   , it looks quite easy to drive and rear very stable   , even the BMW

[You must be registered and logged in to see this link.]

that's why ingame should be a little bit more grippy than real as you don't have the extra senses and should be fun

intelpower

Posts : 553
Join date : 2016-02-09

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Cheeveer on Tue Jan 30, 2018 9:56 am

Thank you very much for this amazingly immersive mod. Top notch. Just have a question regarding physics:

[You must be registered and logged in to see this link.] wrote:
>Completely overhauled physics and HDC files on every single car, to go with new talent files. Data sourced from across the internet. Some cars are intentionally heavier than others to reflect “Independent” entries or to slow them up, this is due to limitations of the GTR2 physics engine. This includes engine power, specific RPM, re-done gearing, aero, spring rates, dampers, anti-roll, roe, camber, weight distribution, brake power, brake bias, weight, fuel consumption, tank capacity, tyre grip, aerodynamic spoiler effects.

Does this mean that every car has unique physics?

______________________________________________________________________________________________________________________
Jacob Fredriksson says hi

Cheeveer

Posts : 102
Join date : 2014-11-13

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Tue Jan 30, 2018 10:14 am

No crash sounds & chronic oversteer here. the UI etc looks fantastic.

jr82

Posts : 113
Join date : 2016-11-22

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Tue Jan 30, 2018 11:19 am

regarding the cronic overstear   on some other mods (in RF)  disocvered the reason  for it was not physics or tires but too much  Engine brake torque which resulted in a "handbrake" effect which caused snap overstear   Embarassed

intelpower

Posts : 553
Join date : 2016-02-09

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Tue Jan 30, 2018 11:27 am

[You must be registered and logged in to see this link.] wrote:regarding the cronic overstear   on some other mods  disocvered the reason  for it was not physics or tires but too much  Engine brake torque which resulted in a "handbrake" effect which caused snap overstear   Embarassed
this is more turn in & rear end just goes. i noticed there is a "oversteer/understeer" slide on main page in a session/garage, am yet to play with it but that could solve the issue.

A question regarding the Drafting lines for the BTCC carsets with the drafting lines as follows -
Drafting
{
BaseDropoff=0.15
LeadingExponent=5.0
FollowingExponent=5.0

having played around with that a fair bit with previous versions of the mod i am just curious as to what u guys found when running those #'s as i had never got that high with the leading/following lines. (i also notice the other carsets i have checked are around the default values.)

jr82

Posts : 113
Join date : 2016-11-22

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Crimson764 on Tue Jan 30, 2018 12:32 pm

The problem with the oversteer is the tyre pressures. Something, is making particularly the Rear tyres very hot in some corners, making the car slide. I also checked it on XD, the middle temps of the tyres are way hotter than the inside/outside edges of the tyre. On one occasion it was at something like, 99 130 110. Which also isn’t right as there’s meant to be, on average,  a 10 degree spread on average between the two edges. With the middle in between that. (E.G. 95 100 105)

______________________________________________________________________________________________________________________
Kris Simton [You must be registered and logged in to see this image.]
avatar
Crimson764

Posts : 1499
Join date : 2012-05-16
Age : 23
Location : Devon, England

http://nfs2010.weebly.com

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Tue Jan 30, 2018 12:47 pm

UI sounds - a packing error on my part.

Oversteer - tire pressures being affected by the spring rates, affecting the road holding ability of the car and thus the contact with the track (fixed now)

GDB drafting - much more aggressive values with the BTCC one. Quite interested to see what people think as I will roll these values out across to other series if they are well-received.

______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
avatar
GTP_furinkazen

Posts : 507
Join date : 2015-06-22
Age : 24
Location : Blackburn

https://discord.gg/KhvyE77

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  sopgt7 on Tue Jan 30, 2018 3:56 pm

Thank you for this BIG- Great mod.
Smile

______________________________________________________________________________________________________________________
Soporan Vlad

[You must be registered and logged in to see this image.]
avatar
sopgt7

Posts : 412
Join date : 2012-07-15
Age : 34
Location : Romania, Brasov

Back to top Go down

UPDATE V2.01

Post  GTP_furinkazen on Tue Jan 30, 2018 4:00 pm

Apologies for earlier issues, was an error with the physics model and spring rates that was causing some "weird" handling effects. V2.01 also addresses a few other small bugs and issues and updates Production cars.


NOTES / INSTALLATION:
>Before installation, delete the following folders from your SUPER TOURING WORLD 2.0 install:

“Gamedata\SIM_ST_Bathurst.gdb” (if you downloaded earlier V2.01 patch)
“Gamedata\Sounds\Supertouring\Generic” (if you downloaded earlier V2.01 patch)
“Gamedata\Sounds\PIT”
"Gamedata\Teams\Production Class”
"Gamedata\Teams\S2000\Alfa Romeo 156 S2000”
"Gamedata\Teams\S2000\Opel Astra”
"Gamedata\Teams\S2000\SEAT Toledo Cupra”
“Gamedata\Teams\Supertouring\Ford Sierra RS500”
“Gamedata\Teams\Supertouring\Opel Astra\CRTCC 1996”
“GameData\Teams\Supertouring\Toyota Carina\BTCC 2000 GKS”
“GameData\Teams\Supertouring\Nissan Primera P11\BTCC 2000 Team Dynamics”



WHAT'S NEW / CHANGES:
>Removal of S2000 cars (inserted by mistake).

>Removal of Bathurst GDB (inserted by mistake).

>New physics for Production cars implemented, Thanks to PugSport Racing for information.

>Removal of old GTR2 menu soundtrack.

>Original audio from “ToCA2 Touring Cars” for UI, pit crew radio and effects – no more clashes with old “vanilla” GTR2 sounds.

>Fix glitch with clashing BMW sound file resulting in clunking sounds under braking, cars now have fully working backfire.

>Spring Rate adjustment on the rear of FWD & 4WD cars, fixes instability issue from V2.0.

>Fixed mistake with Sierra RS HDC’s – 3D model to be updated later.

>Deleted duplicate entry of Opel Astra, CRTCC 1996.

>Fixed clashing file directory of production-class Toyota Carina, BTCC 2000.

>Deleted Nissan Primera P11 from BTCC 2000 (paint needs rework).


[You must be registered and logged in to see this link.]

______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
avatar
GTP_furinkazen

Posts : 507
Join date : 2015-06-22
Age : 24
Location : Blackburn

https://discord.gg/KhvyE77

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  bernie91 on Tue Jan 30, 2018 6:30 pm

Thank you very much for your work, is stunning!!

A small personal request: is possible to put the most recent fixes in the 1st post? Smile

______________________________________________________________________________________________________________________
Marco Folli, from Italy
avatar
bernie91

Posts : 92
Join date : 2015-02-23
Age : 27
Location : Milano, Italy

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Crimson764 on Tue Jan 30, 2018 6:41 pm

Production Class Carina (2000) has no physics. References a hdc file the game can't find.

______________________________________________________________________________________________________________________
Kris Simton [You must be registered and logged in to see this image.]
avatar
Crimson764

Posts : 1499
Join date : 2012-05-16
Age : 23
Location : Devon, England

http://nfs2010.weebly.com

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  miuqana on Tue Jan 30, 2018 7:03 pm

Thanks for the update!

______________________________________________________________________________________________________________________
João Anaquim [You must be registered and logged in to see this image.]

GTR2 fan

miuqana

Posts : 471
Join date : 2013-02-21
Age : 29
Location : Portugal

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  pimmy on Tue Jan 30, 2018 7:37 pm

The fuel issue persists as well, although it is better than it used to be.

______________________________________________________________________________________________________________________
Chris Pimm

pimmy

Posts : 63
Join date : 2015-06-10

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  sit997 on Tue Jan 30, 2018 8:02 pm

Thank you
avatar
sit997

Posts : 77
Join date : 2014-07-22

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  theravenousbeast on Tue Jan 30, 2018 8:42 pm

Did a bit more driving. I think all the cars could use higher diff lock option, the FWD especially lose speed spinning their inner front really easily. The new physics otherwise remind me of RaceRoom's WTCC cars which had the power setting at 12.5% intervals with 75% max IIRC, maybe a starting point?

The over/understeer seems tweakable with the anti roll bars. Can't add much to the tyre pressures discussion.

Liking the feel so far, cars feel stiff and darty but heavy. Default brake bias is far too much forward IMO, maybe good for a pad but 62-38 is more than enough for a wheel setup.

______________________________________________________________________________________________________________________
Nenad Kasapov

Touring car fanatic [You must be registered and logged in to see this image.]
My YT channel
avatar
theravenousbeast

Posts : 201
Join date : 2014-06-13
Age : 24
Location : Macedonia

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  skeno on Tue Jan 30, 2018 8:43 pm

thanks for this great mod, wish i had the time to check out all cars...
avatar
skeno

Posts : 96
Join date : 2014-11-01
Age : 30
Location : Berlin

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  suti on Tue Jan 30, 2018 9:19 pm

Brilliant mod, menu sounds are wonderful. So far I have driven only production class integra and it feels great. Here's my first skin for ST mod 2.0. It is Doug Newmans integra from 2006 and 2007 VLN seasons. I hope it's ok to share link in this thread? [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]

______________________________________________________________________________________________________________________
Sami Tihtonen
avatar
suti

Posts : 251
Join date : 2016-04-26
Age : 29
Location : Finland

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Durge Driven on Tue Jan 30, 2018 10:44 pm

Thank You

______________________________________________________________________________________________________________________
Peter Krahe - Sydney, AUSTRALIA
DurgeDriven "DD"
avatar
Durge Driven

Posts : 27
Join date : 2016-08-19

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Tue Jan 30, 2018 10:45 pm

[You must be registered and logged in to see this link.] wrote:Thank you very much for your work, is stunning!!

A small personal request: is possible to put the most recent fixes in the 1st post? Smile

Will do.


[You must be registered and logged in to see this link.] wrote:Production Class Carina (2000) has no physics. References a hdc file the game can't find.

Will double check, thanks.


[You must be registered and logged in to see this link.] wrote:The fuel issue persists as well, although it is better than it used to be.

What fuel issue?

[You must be registered and logged in to see this link.] wrote:Did a bit more driving. I think all the cars could use higher diff lock option, the FWD especially lose speed spinning their inner front really easily. The new physics otherwise remind me of RaceRoom's WTCC cars which had the power setting at 12.5% intervals with 75% max IIRC, maybe a starting point?

The over/understeer seems tweakable with the anti roll bars. Can't add much to the tyre pressures discussion.

Liking the feel so far, cars feel stiff and darty but heavy.  Default brake bias is far too much forward IMO, maybe good for a pad but 62-38 is more than enough for a wheel setup.

Unfortunately, if I change bias to more realistic settings the AI starts acting funny (spinning uncontrollably)

[You must be registered and logged in to see this link.] wrote:Brilliant mod, menu sounds are wonderful. So far I have driven only production class integra and it feels great. Here's my first skin for ST mod 2.0. It is Doug Newmans integra from 2006 and 2007 VLN seasons. I hope it's ok to share link in this thread? [You must be registered and logged in to see this link.]
[You must be registered and logged in to see this image.]

Sure Smile


______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
avatar
GTP_furinkazen

Posts : 507
Join date : 2015-06-22
Age : 24
Location : Blackburn

https://discord.gg/KhvyE77

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Getrag on Tue Jan 30, 2018 11:43 pm

Is it just me or my cars dont have usable mirrors in interior? And I agree even fwd cars tend to "lose" the back in the corner.
avatar
Getrag

Posts : 11
Join date : 2017-08-17
Location : Croatia

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Tue Jan 30, 2018 11:44 pm

[You must be registered and logged in to see this link.] wrote:Is it just me or my cars dont have usable mirrors in interior? And I agree even fwd cars tend to "lose" the back in the corner.

Have you got mirrors switched on? Might have turned them off.

Seems to be reports that tire pressure in outside rear tyre starts climbing and overheating, attempting to find a fix but would need more data and information.

______________________________________________________________________________________________________________________
Alex Coady / GBR
GTR2 modder / racing petrolhead.
Founder of: FRL Furi Race Leagues with 44 career race wins online.
My Motorsports / Gaming Chat Server on Discord - Open To All! ~ GTR2 Mods & Updates @ FRM Furi Race Mods. - EEC Topic Found [You must be registered and logged in to see this link.]
avatar
GTP_furinkazen

Posts : 507
Join date : 2015-06-22
Age : 24
Location : Blackburn

https://discord.gg/KhvyE77

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Getrag on Tue Jan 30, 2018 11:58 pm

Yeah its best that physics and grip part doesnt end up being overdone by that I mean that cars end up being easy to drive. Because lets face it they werent easy to drive even in some interviews drivers say that they were twitchy and they could bite you hard if you mistreated them. Especially Mondeos in Rouse team since he built his cars without power steering or prefered it when most teams had power steering(not sure if in all seasons).
avatar
Getrag

Posts : 11
Join date : 2017-08-17
Location : Croatia

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Jarodparker on Wed Jan 31, 2018 5:40 am

I think the fuel issue is when AI goes in pit before the race is ended. That come from of "fuel estimate" in .eng

______________________________________________________________________________________________________________________
Lionel OCHE/FRA
avatar
Jarodparker

Posts : 254
Join date : 2015-08-16
Age : 32
Location : France

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Wed Jan 31, 2018 6:45 am

[You must be registered and logged in to see this link.] wrote:UI sounds - a packing error on my part.

Oversteer - tire pressures being affected by the spring rates, affecting the road holding ability of the car and thus the contact with the track (fixed now)

GDB drafting - much more aggressive values with the BTCC one. Quite interested to see what people think as I will roll these values out across to other series if they are well-received.
If you like once the Championship files are released i can test them if you like, i could try with existing ones but it says on the 2.0 mod they may not work?

jr82

Posts : 113
Join date : 2016-11-22

Back to top Go down

Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Sponsored content


Sponsored content


Back to top Go down

Page 2 of 13 Previous  1, 2, 3, ... 11, 12, 13  Next

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum