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[RELEASE] SUPER TOURING WORLD 2.23

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Tue Feb 06, 2018 2:29 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Damn Im sure thats what I did. Can anybody else shed some light?


Also I am still struggling with the FWD handling in the 2.0+ version. The seems to just lose rear end grip on fast corners. :-(
I put the rear anti roll bar at zero, seems to have fixed the issue.

Good find! That’s definitely a lot better in terms of handling. The FWD’s still slide a little but not to the extent where they’d overheat the tyres. Thanks for the setup tip. thumps up
No probs, it will get us all by until the next update.
I have always had trouble on braking too, locking the fronts, so i set the Brake bias to 53-55 to the front instead of 62 (i think that is default setting) & fixed that issue as well.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  grobo on Tue Feb 06, 2018 3:00 am

I'm having a similar issue, the cars keep trying to lose back end grip

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Tue Feb 06, 2018 3:04 am

Hello guys.

Yup, roll-bars identified as culprit, will be adjusted and tested with FWD cars for next update. Trying to solve the inside wheel spinning issue with the differential at the moment.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  theravenousbeast on Tue Feb 06, 2018 3:53 am

I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:

Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip. What a Face

I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Tue Feb 06, 2018 4:03 am

[You must be registered and logged in to see this link.] wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:

Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.  What a Face

I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.

1) Volvo 850 used Weight distribution of 50/50, and I have read of similar, seems nuts but thats the level of engineering that went into to the cars.
2) FWD Camber is deliberate.
3) Was thinking about ducts.
4) WIll check this out thanks (BMW wing)
5) Silverstone I have not edited yet, remember new trackpack version isn't out yet.
6) What did you change wit the BMW?

Oh and can confirm with some testing to be done, I have *I think* fixed the physics, will be sending them for further testing.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  theravenousbeast on Tue Feb 06, 2018 4:29 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:

Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.  What a Face

I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.

1) Volvo 850 used Weight distribution of 50/50, and I have read of similar, seems nuts but thats the level of engineering that went into to the cars.
2) FWD Camber is deliberate.
3) Was thinking about ducts.
4) WIll check this out thanks (BMW wing)
5) Silverstone I have not edited yet, remember new trackpack version isn't out yet.
6) What did you change wit the BMW?

Oh and can confirm with some testing to be done, I have *I think* fixed the physics, will be sending them for further testing.

2) I meant different camber left to right rear wheel.

5) The 90s version up on nogrip, forgot that wasn't part.
6) [You must be registered and logged in to see this link.] - you can set specific values in the HDC files.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Tue Feb 06, 2018 4:42 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:

Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.  What a Face

I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.

1) Volvo 850 used Weight distribution of 50/50, and I have read of similar, seems nuts but thats the level of engineering that went into to the cars.
2) FWD Camber is deliberate.
3) Was thinking about ducts.
4) WIll check this out thanks (BMW wing)
5) Silverstone I have not edited yet, remember new trackpack version isn't out yet.
6) What did you change wit the BMW?

Oh and can confirm with some testing to be done, I have *I think* fixed the physics, will be sending them for further testing.

2) I meant different camber left to right rear wheel.

5) The 90s version up on nogrip, forgot that wasn't part.
6) [You must be registered and logged in to see this link.] - you can set specific values in the HDC files.

I shall check these out. Next update will hopefully be last major physics update, with only minor alterations required from here on and 100% focus on new content possible.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Tue Feb 06, 2018 1:33 pm

[You must be registered and logged in to see this link.] wrote:Hello guys.

Yup, roll-bars identified as culprit, will be adjusted and tested with FWD cars for next update. Trying to solve the inside wheel spinning issue with the differential at the moment.
I having that issue too, i thought it was just my lead foot Wink
P.S will the new update have the setup changes as fixes or will physics be different?

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Tue Feb 06, 2018 1:37 pm

[You must be registered and logged in to see this link.] wrote:I think the FWDs being loose in the rear is more related to the new weight distribution. The previous version had 58/42 which made the front push so it made sense to have the stiff rear ARB.
Now I can't find any data regarding the weight stuff but I think a 50/50 split wouldn't even make sense for them - some weight at the front helps FWD get their traction.
Some stuff I've noticed this weekend:

Some FWDs have different rear camber settings.
Starion has different brake torque on one wheel, maybe other cars based on that.
Tyre temps at times get out of whack massively.
Cars need adjustable brake ducts, Donington for example kills the front brakes. Also might need to make rear brakes keep up their temps because they barely get to their optimum.
1993 BMW has its invisible wing visible in the shadow it casts.
Silverstone GP has no visible racing line, the old AIW file fixes that but that was replaced because the AI went a bit insane through Maggots and Becketts. Also AI might be a bit fast there although that might be because I run it at 110% and all the multipliers go mad and make the AI have F1 grip.  What a Face

I've also been experimenting manually setting the track on the 320i, didn't seem to change the handling much but it did make it look mean like the real car.
This might be to do with the fact the brake bias is set at around 63% towards the front, i get massive lockup issues so i set it to around 53-55% to the front & it fixes the issue.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Crimson764 on Tue Feb 06, 2018 3:17 pm

On some cars it’s actually set to a 72.5% bias at the front, by default. Which would destroy your front brakes and make braking for corners hard as the front brakes would lock first making you understeer off.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Tue Feb 06, 2018 3:57 pm

[You must be registered and logged in to see this link.] wrote:On some cars it’s actually set to a 72.5% bias at the front, by default. Which would destroy your front brakes and make braking for corners hard as the front brakes would lock first making you understeer off.
come to think of it this is the setting not 63, no wonder i kept flying off the road.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  theravenousbeast on Tue Feb 06, 2018 5:19 pm

Come on fellas I'm not new to simracing. I know that I can adjust the brake bias rearward - front on the BMW still go up to 600 if I'm braking properly. Plus all the RWDs are pretty much undriveable with less than 57-58 at the front, rear starts to skid very quickly. With the FWDs you can get away with 53-4 but again on tracks like Donington the fronts will heat up.

I know for a fact that WTCC regs did not allow adjustable brake ducts. Don't know about Supertouring. I do know that those wheel covers on the later cars served the purpose I already mentioned before - keep the heat in the rear brakes, which is an issue right now.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  jr82 on Wed Feb 07, 2018 9:31 am

[You must be registered and logged in to see this link.] wrote:Come on fellas I'm not new to simracing. I know that I can adjust the brake bias rearward - front on the BMW still go up to 600 if I'm braking properly. Plus all the RWDs are pretty much undriveable with less than 57-58 at the front, rear starts to skid very quickly. With the FWDs you can get away with 53-4 but again on tracks like Donington the fronts will heat up.

I know for a fact that WTCC regs did not allow adjustable brake ducts. Don't know about Supertouring. I do know that those wheel covers on the later cars served the purpose I already mentioned before - keep the heat in the rear brakes, which is an issue right now.
all good, the physics should be fixed in the next update it seems, this will get us by for the now.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  p.tailhandier on Thu Feb 08, 2018 10:58 pm

Awesome works !!!
Thanks so much bounce

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Fri Feb 09, 2018 2:44 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Come on fellas I'm not new to simracing. I know that I can adjust the brake bias rearward - front on the BMW still go up to 600 if I'm braking properly. Plus all the RWDs are pretty much undriveable with less than 57-58 at the front, rear starts to skid very quickly. With the FWDs you can get away with 53-4 but again on tracks like Donington the fronts will heat up.

I know for a fact that WTCC regs did not allow adjustable brake ducts. Don't know about Supertouring. I do know that those wheel covers on the later cars served the purpose I already mentioned before - keep the heat in the rear brakes, which is an issue right now.
all good, the physics should be fixed in the next update it seems, this will get us by for the now.
Can confirm this.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  FrancoisB on Fri Feb 09, 2018 10:16 am

Hello guys , i get this problem on every cars from that mod, someone can help to fix it ?

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  holden on Fri Feb 09, 2018 10:26 am

amazing!! great thanks a lot

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  FrancoisB on Fri Feb 09, 2018 10:52 am

[You must be registered and logged in to see this link.] wrote:Hello guys , i get this problem on every cars from that mod, someone can help to fix it ?

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Ok i found i had to uncheck the visible windsceen in advance option bounce

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  simspeed_racing on Fri Feb 09, 2018 12:02 pm

You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt. (00-06)

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Crimson764 on Fri Feb 09, 2018 12:56 pm

[You must be registered and logged in to see this link.] wrote:You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt.  (00-06)

[You must be registered and logged in to see this link.] Can confirm this is more likely to be the culprit. It's obvious these conflict with something in the mod, so you just need to move them out of your GameData folder, somewhere where GTR2 can't see those files.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  FrancoisB on Sat Feb 10, 2018 3:35 am

[You must be registered and logged in to see this link.] wrote:You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt.  (00-06)

i have SCREEN_DIRT00 to SCREEN_DIRT05 and SCREEN_DIRT06 is missing, Idea

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  shovas on Sat Feb 10, 2018 5:13 am

Didn't notice this was a brand new release. Will try soon!

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  Crimson764 on Sat Feb 10, 2018 3:31 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:You should be able to run with the windscreen on, check for loose DDS files within the Gamedata folder called screendirt.  (00-06)

i have SCREEN_DIRT00 to SCREEN_DIRT05 and SCREEN_DIRT06 is missing, Idea

No that’s right. I think simspeed_racing miscounted, it should only be from 00 to 05. Just move those files out of the GTR2/GameData folder, and place them somewhere else on your computer that isn’t readable by GTR2. Then re-enable the windscreen that you disabled previously, and the cockpits should look normal again.

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  GTP_furinkazen on Sat Feb 10, 2018 11:02 pm

Working on a release of update within next two weeks, anyone also ready for some new content?

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Re: [RELEASE] SUPER TOURING WORLD 2.23

Post  intelpower on Sat Feb 10, 2018 11:13 pm

 3     STCC skins are missing or have not been done yet ?

the 97 Jens Edman Volvo  850 , which is just an edit of the 96 Nilsson skin
same year a pirvate  near plain white E36 with a 94 spec big  rear wing

the black Volvo 850 in 98 season    again just a slight edit of the 97 skin

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Re: [RELEASE] SUPER TOURING WORLD 2.23

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