Updated - EEC Endurance Series Base Mod V2.3

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Felipe Granado on 17/1/2018, 03:20

Guys, I would make some suggestions for the next versions of the MOD (if possible):

- In .srs file, put the Practice 2 and 3 (or 3 and 4) like a Qualifying for the other classes (DP/ P2) and the official qualifying with the last class.

Ex.: Practice 2 = Qualifying DP/P2; Practice 3 = Qualifying GTE; Qualifying = Qualyfiyng GTD.

So, the qualifyings will be separated in each session in the sim.

For best utilization, in Multiplayer.ini, put, on the line (Allow Hotlap Completion) the values for the drives can be a finish a hotlap with the time is over (adding the values).


Other question is, in this line (TimedRaceNonLeaderLaps = 1). With this value, when the time is over, the first car to cross the finish line takes the checkered flag (even if not the first place).

If put 2, probably this is will be right (If the first place retires in last lap, the second place will be passed to the win).

For this last, requires more tests, but would be a good solution in the original .srs file in mod.

Case need more help (even knowing you know-how), I'm here!

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Kalinin on 17/1/2018, 11:53

No tests needed on that last one, that's what Reiza did to all their mods and what we had in our previous leagues. Probably just a unwanted change

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Durge Driven on 17/1/2018, 22:05

Thank You thumps up



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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Guest on 18/1/2018, 00:07

TimedRaceNonLeaderLaps = 1 was the setting in LMS series last year. I understand the srs file description and concern. When we went with a setting of 2 we started having an extra lap added to the race so I reverted to the original setting. I don't remember problems in LMS last year with this setting?
Open for a change but it sounded like people liked the old setting better. I can update it to 2, just need to hear from the team here.

On the multiple practice sessions as quali, that's interesting. Do the grid positions stay the same from session to session? What if someone goes out by mistake? Does every player have to update their multiplayer.ini file to make it work that way?
I plan to set quali laps with a maximum so if someone stays out too long they will get a DQ (like what happened to Karl Sunday). I can't do that with practice sessions. But it is an interesting concept. Just want to know if it's been tested.

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Kalinin on 18/1/2018, 00:18

Having it on 1 cause that problem where someone may get a checkered flag before the leader actually finish the race, remember this happened in the past with people running even P4 (battling for P3) and then their battle for a better position was finished before the race ended

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Felipe Granado on 19/1/2018, 14:59

decpau wrote: TimedRaceNonLeaderLaps = 1 was the setting in LMS series last year.  I understand the srs file description and concern.  When we went with a setting of 2 we started having an extra lap added to the race so I reverted to the original setting.  I don't remember problems in LMS last year with this setting?
Open for a change but it sounded like people liked the old setting better.  I can update it to 2, just need to hear from the team here.

On the multiple practice sessions as quali, that's interesting.  Do the grid positions stay the same from session to session?  What if someone goes out by mistake?  Does every player have to update their multiplayer.ini file to make it work that way?
I plan to set quali laps with a maximum so if someone stays out too long they will get a DQ (like what happened to Karl Sunday).  I can't do that with practice sessions.  But it is an interesting concept.  Just want to know if it's been tested.  

On the multiple practice sessions as quali, that's interesting.  Do the grid positions stay the same from session to session? Yes. If none driver down the server, the positions are guaranteed (to this, a suggestion is put the slower class in first qualifying).

What if someone goes out by mistake? Unfortunately, the sim can not differentiate this.

Does every player have to update their multiplayer.ini file to make it work that way? No. Only the server have update.

About max laps in Practice, the sim doesn't consider this configuration.

It's a cases to think about. I put the idea to be discussed. I like to help those who do a good job!

I'll test more things and if I can, I'll post them here.

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Guest on 19/1/2018, 15:50

@Kalinin wrote:Having it on 1 cause that problem where someone may get a checkered flag before the leader actually finish the race, remember this happened in the past with people running even P4 (battling for P3) and then their battle for a better position was finished before the race ended

I'll set it to 2 in the Race Skin pack srs.

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  DrKruntz on 19/1/2018, 18:09

Thanks for the great work!
But please... is possible upload this Endurance Series Base mod v2.2 in Mega server? ...Mediafire is very, very slow!

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Pedro Delgado on 27/1/2018, 13:42

Thanks for the amazing work on this mod

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Guest on 1/2/2018, 14:33

Update to Version 2.3
See first post

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  Durge Driven on 1/2/2018, 22:18

Thank You

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Re: Updated - EEC Endurance Series Base Mod V2.3

Post  C_Stephens on 4/2/2018, 20:46

decpau wrote:Update to Version 2.3
See first post

Is this a valid update? With everything that has gone on is this an udpate or just a reaction by Paul to revert the physics back to before he worked on the BOP.

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Re: Updated - EEC Endurance Series Base Mod V2.3

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