EEC We Go Faster
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My main and most active game on my PC is GTR 2, and I do a lot of private tweaking to existing mods by modifying engine files, adjusting gearing and reducing weight among others.
I'm considering taking up 3D modeling to convert a Super Formula mod from rF2 while getting aud files from existing mods.
Examples of what I can do so far: (I will not release the tweaked cars to not steal credit from the creators.)
- Ruf RGT-8 GT3 and Renault RS.01 from SidStalker's Project Cars conversion mod with 970 hp, 945kg, 7 gears, adjusted gearing and downforce
- SGT500 NSX with a buffed 412T2 engine, created by replacing original .aud files with those of an Aston Martin (original mod by some cool Japanese guys)
- Current spec Indy DW12 with a fictional 1100hp 2.7 liter V10 + "hybrid motors" revving to 15000 rpm
With every mod I tweak, I learn more about simple coding and slight tweaking to make a car go much, much quicker. It gets easier when you consider the existence of nice aftermarket audio files, Tom's Engine Shop, and the Gear Ratio Calculator.
Cheers, and Mabuhay!
- Posts : 13
Join date : 2016-12-17
Age : 18
Location : PHL
- Posts : 2598
Join date : 2014-06-07
Age : 45
Location : France
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