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rF2 DX11 update - Page 2 I_icon_minitime4/4/2024, 11:59 by Orteva

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rF2 DX11 update

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bmwcrash
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rF2 DX11 update - Page 2 Empty Re: rF2 DX11 update

Post  Guest 21/12/2017, 22:32

So DX11 now out of beta, first part of rain rework is up, looking very nice for medium setting + reflections off

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Post  PATR10T 22/12/2017, 00:15

v1109 with dx11?

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Post  Guest 22/12/2017, 00:50

Yep, Dx11 is now official
Pretty cool stuff
These drops respect gravity, so they will run down the sides, and each single drop will have its own lifespan.
The drops also respect airflow around the car when driving, making them move in appropriate directions.
The effect is not scripted but generated in real time, and it varies depending on factors like the amount of rain drops falling from the sky, the speed of the vehicle, or the particles generated from another car in front of you.

Now looks like spray is linked to car speed (was updated an hour ago for this)
They'll update rain drops now and add other stuff for rain physics.

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Post  PATR10T 22/12/2017, 05:40

thumbs

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Post  Guest 23/12/2017, 13:09

Interesting to see Ales (URD) and Niels (Reiza) now in rF2 S397 credit list
I hope Reiza did not lose Niels and this is only while Reiza works on the system side of their next title (transfering physic engine to new graphic engine) since Niels is responsible for physics and not that part. But happy to see him in rF2 anyway, looks like 2018 will be a big year for this sim

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