Super Touring World - WIP skins & discussion

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Post  Pye_Man on Fri Aug 25, 2017 10:16 am

[You must be registered and logged in to see this link.] wrote:@Everyone
A very important announcement:
I woke up this morning only to find out about a serious problem that will affect my personal life from now on.
Due to the severity and importance of this issue any planned skinpacks will be cancelled.I will only do the skinpack reworkings but nothing new will done. This leads to the following projects to be cancelled:
-2002-2003 Norwegian series ( intelpower i'm terribly sorry for this mate but i have to cancel it, i'll send over everything i've done and your  entire work.)
-Production class cars for the Spa 24H
-Toca shootout that i planned on doing
-HSCC 2013 was also planned
-1993,1994 Spa 24H

That will be all. My work now will only focus on completing the skinpack reworkings and then i'm done.
The bathurst pack will be taken over by Michael Ford( the original author of the ASTC 1998) and he will also do the 1999 race.
I have sent my Bathurst 1996-1997 packs for release so you won't be missing anything.
This also applies to the FIA World Cup of 1993-1994 even though i had to make some details.

These skinpacks are the ones you should expect from me:
Belgian,French,South African,Australian,Czech/Central European and Japanese skinpack reworks
1996-1999 South East Asian series.
1998 Croatian Series.

A big thank you to all who have supported me these 2 years and motivated me to make all these skins with their kind words. My biggest gratitude to my friend DBstreet. He motivated me with his packs to start skinning properly. If it wasn't for him none of this would have been done.

Hopefully i will come back at some point but i don't really see so. Very Happy

Sorry to hear that bud. Thank you so much for the advice and guidance you have given me. I hope works out well.
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Post  jr82 on Sat Aug 26, 2017 3:40 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:SpecialClasses
{
 indcup = Independents Cup
 WORKS = Manufacturers
}

Drafting
{
 BaseDropoff=0.195
 LeadingExponent=1.7
 FollowingExponent=1.7
}

CategoryLists = 2

Category
{
 indcup = I
 works = M



this portion should include both classes and the first picked cars are normally done by qualification or by the strength of the driver.rcd strength
, also this line can change the front/ fill positions..

Comparativetime=105
bottom line of the .car file

"SpecialClasses
{
 indcup = Independents Cup
 WORKS = Manufacturers
}

Drafting
{
 BaseDropoff=0.195
 LeadingExponent=1.7
 FollowingExponent=1.7
}

CategoryLists = 2

Category
{
 indcup = I
 works = M
}

// used to re-categorize a car for players championship use

ComparativeCategory
{
 indcup = I
 works = M
}"

yep, it's the same
Drafting
{
 BaseDropoff=0.195
 LeadingExponent=1.7
 FollowingExponent=1.7

any idea exactly what each of these lines does?
tried tweaking it since forever but can't stop a car backing off out of a corner when accelerating right behind another car...
they do the same thing at the start if they get a jump on the car in front, instead of trying to pass they just back off.

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Post  Pye_Man on Mon Aug 28, 2017 10:39 pm

Does anyone know if it's possible to fix the rear lights on the mk1 mondeo hatch, to reflect its real life counter part? I would be willing to help if anyone has any pointers.
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Post  GTP_furinkazen on Tue Aug 29, 2017 12:10 am

[You must be registered and logged in to see this link.] wrote:Does anyone know if it's possible to fix the rear lights on the mk1 mondeo hatch, to reflect its real life counter part? I would be willing to help if anyone has any pointers.

What's up with it?

Also, the sounds annoy me, can't put my finger on it but they just lack the top end PUNCH of the real thing...



If I could work out what sound samples were being used I could try make an adjustment, I'm not sure if's bass or what but the mod sounds lack something. Try the exterior Laguna sample to see what I mean.

I was thinking generally of adding more bass to the car sounds anyway. Also the Mondeo doesn't sound quite right at high revs compared to IRL.

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Post  Pye_Man on Tue Aug 29, 2017 12:40 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Does anyone know if it's possible to fix the rear lights on the mk1 mondeo hatch, to reflect its real life counter part? I would be willing to help if anyone has any pointers.

What's up with it?

Also, the sounds annoy me, can't put my finger on it but they just lack the top end PUNCH of the real thing...



If I could work out what sound samples were being used I could try make an adjustment, I'm not sure if's bass or what but the mod sounds lack something. Try the exterior Laguna sample to see what I mean.

I was thinking generally of adding more bass to the car sounds anyway. Also the Mondeo doesn't sound quite right at high revs compared to IRL.


I'm not knocking the work, but they are saloon rear lights. The hatch lights and numberplate shroud are different.

As for sound. I know the guy who owns the '95 spec mondeo in my avatar. I could ask him.
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Post  GTP_furinkazen on Tue Aug 29, 2017 1:02 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Does anyone know if it's possible to fix the rear lights on the mk1 mondeo hatch, to reflect its real life counter part? I would be willing to help if anyone has any pointers.

What's up with it?

Also, the sounds annoy me, can't put my finger on it but they just lack the top end PUNCH of the real thing...



If I could work out what sound samples were being used I could try make an adjustment, I'm not sure if's bass or what but the mod sounds lack something. Try the exterior Laguna sample to see what I mean.

I was thinking generally of adding more bass to the car sounds anyway. Also the Mondeo doesn't sound quite right at high revs compared to IRL.


I'm not knocking the work, but they are saloon rear lights. The hatch lights and numberplate shroud are different.

As for sound. I know the guy who owns the '95 spec mondeo in my avatar. I could ask him.

Mr Strachan? Razz

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Post  Pye_Man on Tue Aug 29, 2017 1:04 am

Certainly is
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Post  GTP_furinkazen on Tue Aug 29, 2017 11:07 pm

New PitBoard from the pit wall from a retro touch, whilst Volvo have been busy making their pit stall a little more distinguishable, who knows other teams may follow suit Wink

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Post  intelpower on Tue Aug 29, 2017 11:49 pm

Very Happy


BTW a "nice" moment of later BTCC Laughing
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Post  Crimson764 on Wed Aug 30, 2017 12:07 am

I would say listening to the Laguna in that video, that the sounds in the mod do lack some bass.

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Post  GTP_furinkazen on Wed Aug 30, 2017 12:55 am

[You must be registered and logged in to see this link.] wrote:I would say listening to the Laguna in that video, that the sounds in the mod do lack some bass.

I'm experimenting with adding about 5.0db of bass to the exterior sounds, using Audacity.

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Post  jr82 on Wed Aug 30, 2017 8:27 am

How are AI Championship results going in testing? they finishing in roughly the right order etc for each season etc?

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Post  GTP_furinkazen on Wed Aug 30, 2017 12:11 pm

[You must be registered and logged in to see this link.] wrote:How are AI Championship results going in testing? they finishing in roughly the right order etc for each season etc?

Not even been looked at since I did the BTCC one's about 8 months ago. Reason for this is since then slowly started work on Championship files and Tracks, and I haven't especially seen the point of doing Championship tests when new skins and entries were being added on a regular basis.

Just a note Championship Files will NOT be with the mod when released but rather with the trackpack (which is still with a considerable amount completed).

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Post  GTP_furinkazen on Wed Aug 30, 2017 4:48 pm

MushyGaming's first skin for the mod isn't too bad... Car done, Set WIP Smile

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Post  Pye_Man on Wed Aug 30, 2017 5:28 pm

Looks awesome!

How do you get the track map on?
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Post  Markano97 on Wed Aug 30, 2017 5:39 pm

[You must be registered and logged in to see this link.] wrote:MushyGaming's first skin for the mod isn't too bad... Car done, Set WIP Smile

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Looking good!

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Post  GTP_furinkazen on Wed Aug 30, 2017 6:03 pm

[You must be registered and logged in to see this link.] wrote:Looks awesome!

How do you get the track map on?

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Post  jr82 on Thu Aug 31, 2017 4:45 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:How are AI Championship results going in testing? they finishing in roughly the right order etc for each season etc?

Not even been looked at since I did the BTCC one's about 8 months ago. Reason for this is since then slowly started work on Championship files and Tracks, and I haven't especially seen the point of doing Championship tests when new skins and entries were being added on a regular basis.

Just a note Championship Files will NOT be with the mod when released but rather with the trackpack (which is still with a considerable amount completed).
Fair call, guess this would come from normal races results anyway.

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Post  GTP_furinkazen on Thu Aug 31, 2017 11:30 pm

An entry to the 2017 HSTCC has made it in the grid today... compared to other cars it is fairly insignificant but it appearance in the mod means so much more is possible afterwards...

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Post  skeno on Fri Sep 01, 2017 8:39 pm

thats cool. Smile

any plans to add the integra as well?
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Post  intelpower on Fri Sep 01, 2017 8:43 pm

the Astra Hatch was a dog of car


in  2006 it was  fast   but suffered from severe tyre degradation  at half the race distance   it dropped down the order fast, only Giovanardi managed to wrestle a win that year at Knockhill by holding off the oppostion for half the race distance Laughing


this was an issue with the car as the tyres were spec parts

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Post  Crimson764 on Fri Sep 01, 2017 9:07 pm

[You must be registered and logged in to see this link.] wrote:thats cool. Smile

any plans to add the integra as well?

Originally the Astra Hatch and the Integra were planned to be in the BTCC 01-03 mod, with other cars from the 2004 and 2005 seasons. Don't know if those seasons are still planned but there's been no news on this since last year.

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Post  GTP_furinkazen on Sat Sep 02, 2017 2:21 am

[You must be registered and logged in to see this link.] wrote:thats cool. Smile

any plans to add the integra as well?

[You must be registered and logged in to see this link.] wrote:the Astra Hatch was a dog of car


in  2006 it was  fast   but suffered from severe tyre degradation  at half the race distance   it dropped down the order fast, only Giovanardi managed to wrestle a win that year at Knockhill by holding off the oppostion for half the race distance Laughing


this was an issue with the car  as the tyres were spec parts

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:thats cool. Smile

any plans to add the integra as well?

Originally the Astra Hatch and the Integra were planned to be in the BTCC 01-03 mod, with other cars from the 2004 and 2005 seasons. Don't know if those seasons are still planned but there's been no news on this since last year.

Ok couple pointers:

BTC-era cars have been let in the historic series for 2017, so an MG from the BTC mod, an Integra from jsmee's mod (I have permission), and a STCC2/Race07 converted Astra will be on the grid.



As for a BTCC mod for mid 00's - an expansion on 01-03 to cover later seasons would be most likely the next project after the ST mod.

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Post  skeno on Sat Sep 02, 2017 9:13 pm

iirc simon converted the BTC-T Astra from pertagtc and posted it at trackaholics some years ago incase you want to add that instead of the STCC2 astra.
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Post  repaban on Sat Sep 02, 2017 9:54 pm

Thank you for you work
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