Super Touring World "Add-on"

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Super Touring World "Add-on"

Post  Jarodparker on 18/1/2017, 16:28

Hi everybody !

There is the topic "add-on" of the Super Touring World mod from Simon Gardner (SimSpeed...).

You can find the mod [You must be registered and logged in to see this link.]

You can find the WIP topic [You must be registered and logged in to see this link.]

This topic is used for doing a compilation of all modifications who are not in the base mod. All players who have doing a change in the mod is invited to share it here. It's for all works : physics, new model car, virtual skin ect ...
I don't accept a modification if it is not packed with all folders (Gamedata -> Team -> Supertouring, ect ...).
You give the link for download it and you write a little description of your works.

That is not the WIP topic !!!

For everybody who download "add-on" kept always an original version of the original mod if the add-on not please you after install !!!

List of add-on

- Pro physics by me : DOWNLOAD

Realistic laptime and drivability (tyres V2 ...) + weight fix for all RWD


- Super Touring World Base Mod 1.7 by GTP_furinkazen : DOWNLOAD

~Reworked Engine files, and tweaked HDC's.
~Integration of BMW diesel files, Atford Mondeo physics.
~New damage file.
*Update includes all previous updates and fixes included.



-BTCC 1991-2000 by Alexander Hederby, AndreasFSC, Simspeed and Markano97 : DOWNLOAD

~Reworked talent files
~Added skins by Markano (1995 Vauxhall / Gravett, 1995 Mazda / Borgudd, 1997 Ford / Neal, 2000 Honda / Leslie, 1999 Ford / Howell). To avoid duplicates these appear in an "Alternates" menu (except the Mazda and 99 Ford, which shows as 1995 / 1999 extras).
~Adjusted team names using the official team names for each team during the seasons.



- Macau Guia Pack 1994-1999 by Markano97
DOWNLOAD

A big project that took a long time to complete.Credits go to me,Dbstreet,simspeed racing for the ASTC skins,AlessioF1 for his SEATCZC skins


- 1994 Supertouring Asia(Contains 1994 ASTC,APTCC and Nissan 500 series) by Markano97 & Baika
DOWNLOAD


- 1993-1994 CNV and 1993 DTM 2000 Cup by Markano97
DOWNLOAD


Last edited by Jarodparker on 9/6/2017, 15:36; edited 3 times in total

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Re: Super Touring World "Add-on"

Post  eurostc on 19/1/2017, 00:53

much easier to see the options available now Very Happy

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Re: Super Touring World "Add-on"

Post  Jarodparker on 5/4/2017, 11:15

[You must be registered and logged in to see this link.] wrote:As for developing the mod I have not tried any update since my last release so I don't know exactly how the mod has changed, it may have gone in a way I didn't want or it may be brilliant.   As far as I'm concerned 1.6 my final version and anything else is a third part add on.

After this message from Simon, I have decided to give the link of 1.7 in this topic !

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Re: Super Touring World "Add-on"

Post  Jarodparker on 30/5/2017, 22:01

I have add the last skinpack of Markano97 the time Simon comme back !

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Re: Super Touring World "Add-on"

Post  sopgt7 on 31/5/2017, 13:33

Thank you for all the stuff.
Smile

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Re: Super Touring World "Add-on"

Post  Cheeveer on 1/6/2017, 10:13

So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

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Re: Super Touring World "Add-on"

Post  GTP_furinkazen on 1/6/2017, 19:37

[You must be registered and logged in to see this link.] wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

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Re: Super Touring World "Add-on"

Post  Jarodparker on 1/6/2017, 23:30

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

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Re: Super Touring World "Add-on"

Post  GTP_furinkazen on 2/6/2017, 01:39

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

In effect more league physics then? I know 2.0 i'm working on has weight varying for BMW from 1020 to 1080.

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Re: Super Touring World "Add-on"

Post  Jarodparker on 5/6/2017, 07:07

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

In effect more league physics then? I know 2.0 i'm working on has weight varying for BMW from 1020 to 1080.

The problem with weight is : human and AI haven't the same style of driving and that cause a lot of problem. Maybe a car is more fastest with human but lowest than other car with AI. With human driver that cause problem of heating tyre and brake, tyres consumation ect ... And less is the grip from wet sky, more problem become important.

If in reality a car have a good engine buta shit drivability, Ithink it's a best viable option to change the inertia and all the aero effect and not just the bodey drag aero.

For private car, changing the power of engine is the best option IMO

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Re: Super Touring World "Add-on"

Post  Jarodparker on 9/6/2017, 15:37

I have add the 1993-1994 CNV and 1993 DTM 2000 Cup by Markano97 skinpack

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Re: Super Touring World "Add-on"

Post  GTP_furinkazen on 10/6/2017, 12:08

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:So are the "pro" physics supposed to go over the 1.7 files, or vice versa?

They're just an alternate set. I'm working on a larger 2.0 release for July.

Yes, it's just another tyres and the same same weight for all RWD because in the base mod all RWD haven't the same weight. Exemple BMW have more weight than Subaru.

In effect more league physics then? I know 2.0 i'm working on has weight varying for BMW from 1020 to 1080.

The problem with weight is : human and AI haven't the same style of driving and that cause a lot of problem. Maybe a car is more fastest with human but lowest than other car with AI. With human driver that cause problem of heating tyre and brake, tyres consumation ect ... And less is the grip from wet sky, more problem become important.

If in reality a car have a good engine buta shit drivability, Ithink it's a best viable option to change the inertia and all the aero effect and not just the bodey drag aero.

For private car, changing the power of engine is the best option IMO

That's why I spent a long time testing both, AI and human.

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Re: Super Touring World "Add-on"

Post  bigbad on 10/6/2017, 22:17

Thanks so much. A lot of work and much appreciated!

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Re: Super Touring World "Add-on"

Post  yuca on 18/7/2017, 15:18

thansk for that

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Re: Super Touring World "Add-on"

Post  toto090369 on 25/7/2017, 01:22

Thank you for this great mod
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Re: Super Touring World "Add-on"

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