FRM FURI RACE MODS - LE MANS 2017 WIP

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BTCC TRACK PACK FINAL VERSION RELEASE!

Post  GTP_furinkazen on 7/2/2017, 22:29

RELEASE: BTCC TRACKPACK 4.0 - THE FINAL VERSION.

12 months after I started messing about with Oulton Park and Knockhill for fun, I have finished my largest ever project. The BTCC TRACKPACK is finished. Download links to 3.0 will be deleted. So, what is new inbetween 3.0 and 4.0?

The first thing is a new track, an overhauled version of Pembrey for GTR2 with new AIW (JMadria) and road resurfacing as well as fixing some errors and making some spectators a little less suicidal.

Thruxton's transformation is complete with a period accurate pit exit that puts you right into the firing line of the oncoming field into the first corner. Also enjoy working on your cars in the new paddock area back of the track, fine tuned by JMadria.

Knockhill also has another tweak, as JMadria improves an already formidable AI into kerb hopping monsters. Over at Brands Hatch AI are going to be more offensive into Paddock Hill bend.

There's a lot more tinkering "under the hood" as well in 4.0. All championships GDB's have been checked with some errors fixed and adjusted, and certain events have been given there actual race weekend name from the period.

Everything's been bug tested, fixed, and done to death. A major thanks to contributors GTPorsche, RACECAR, Sylphide, RallyMorten, JMAdria for varying roles and this leaves just one thing left - download the 2 files, check that readme, and get racing.

PART 1
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PART 2
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Furi - FRM MODDING TEAM

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  angeleinma on 7/2/2017, 22:41

Just downloading...
Thanks, Alex

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  Vanaja on 8/2/2017, 00:06

Thank you thumps up

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  sit997 on 8/2/2017, 08:30


Thank you thumps up
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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  alexmezza on 9/2/2017, 15:26

Thank you very much for this great job... thumbs

I have a little issue : I can't find the national layout in track selection.

Only available :
- Silverstone Grand Prix 90s
- Silverstone International 90s

Is it just me or anyone else has this problem ?

Well thanks in advance for reply... Wink



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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  alexmezza on 10/2/2017, 11:19

Seems I'm the only one in trouble with National layout.

Thanks anyway !!!



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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  LeMansDriver22 on 10/2/2017, 18:26

Thank you for your Dubai 2017 track!
Great to see more cars on track, than by the original track from GTR2.

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  LarsonFan42 on 21/2/2017, 20:31

"Everything's been bug tested, fixed, and done to death. "

Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  LarsonFan42 on 21/2/2017, 20:52

Same issue at Knockhill, and here the cars get knocked and get damaged.

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  GTP_furinkazen on 22/2/2017, 18:37

[You must be registered and logged in to see this link.] wrote:"Everything's been bug tested, fixed, and done to death. "

Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.

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Never encountered this bug myself, anyone else here with the same issue?

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  intelpower on 15/3/2017, 13:21

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:"Everything's been bug tested, fixed, and done to death. "

Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.

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Never encountered this bug myself, anyone else here with the same issue?

it's  shitty Simbin programing  specific to GTL/ GTR2     that can be exarbated by some tracks    , mods with low powered cars  often have it  ,  the AI simply doesn't stay on gas pedal  long enough and car doesn't move out of garage

GTP_furinkazen  this bug appears only if you let the natural session progress or time acceleration   , if you use SKIP session this bug doesn't show up  Evil or Very Mad


what it helps is  to try to set lower 1st default gear for the AI  ,    and also experiment with this line in ENG file  LaunchRPMLogic=(6000.0, 7000.0)   maybe with other  figures it works   with more torque
 
, if it's track specific   it ususaly cos the garage exit is in a slope      and a lower 1st gear may be not enough, if the problematic car has it on default SImbin track like Monza/ Imola etc   torque is too low on the launch RPM and 1st gear too high

what it defentely helps is more torque on the AI launch range but that would require editing the ENG files  so would be the very last thing to do Rolling Eyes


the first thing to experiment is to see if it's just a certain model of car affected or    all do it

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  GTP_furinkazen on 15/3/2017, 22:25

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:"Everything's been bug tested, fixed, and done to death. "

Not completely, Brands GP has an issue were some cars can't leave the pits, they just sit there. It always seems to be the same pit. The first pit also has an issue but that is ok as you can push the cars and they start moving. This is especially a big issue in qualifying as the car in question doesn't set a time and the grid is randomised, leave production cars at the front, and the touring cars at the back.

[You must be registered and logged in to see this link.]

Never encountered this bug myself, anyone else here with the same issue?

it's  shitty Simbin programing  specific to GTL/ GTR2     that can be exarbated by some tracks    , mods with low powered cars  often have it  ,  the AI simply doesn't stay on gas pedal  long enough and car doesn't move out of garage

GTP_furinkazen  this bug appears only if you let the natural session progress or time acceleration   , if you use SKIP session this bug doesn't show up  Evil or Very Mad


what it helps is  to try to set lower 1st default gear for the AI  ,    and also experiment with this line in ENG file  LaunchRPMLogic=(6000.0, 7000.0)   maybe with other  figures it works   with more torque
 
, if it's track specific   it ususaly cos the garage exit is in a slope      and a lower 1st gear may be not enough, if the problematic car has it on default SImbin track like Monza/ Imola etc   torque is too low on the launch RPM and 1st gear too high

what it defentely helps is more torque on the AI launch range but that would require editing the ENG files  so would be the very last thing to do Rolling Eyes


the first thing to experiment is to see if it's just a certain model of car affected or    all do it

Is this why at default Spa cars often get stuck in the pits?

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  intelpower on 15/3/2017, 23:50

you can check what I mean if you switch into a AI car , it revs up  to the launch RPM   clutch is let go  and if car moves just a little or not at all the Ai doesn't continue to accelerate  it just let's go....

it's just shitty Simbin programing, I have't seen this issue   with a single Rfactor mod

if it moves just a bit  the car is  teleported   back into pit garage space  and must start over     the result  AI cars dont' t go out to practice



there was a discussion here and the most fail safe way was more torque in ENG file for the launch but dunno if maybe a shorter first gear might be enough   Rolling Eyes

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on the other hand if it's just one garage at Brands GP maybe check if the garage exit is in a upwards slope and maybe somehow edit the track so it isn't anymore ? Question

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  rildoh on 16/3/2017, 02:49

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  PeteB on 17/3/2017, 15:48

Thanks for the STW and BTCC track packs. Love how you changed them up to represent the era for the Super Touring mod.

Off to try them out.

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  GTP_furinkazen on 11/4/2017, 23:26

A version 4.0 update is in the works!

"But you said this was the last one?"

Yep, but a true craftsman never stops - this should be when done a small (in file size) update focusing on a couple AIW and GDB tweaks.

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RELEASE: MACAU 90s

Post  GTP_furinkazen on 16/4/2017, 14:01

RELEASE: Macau 90s for GTR2!

An Easter treat for a project that was delayed for months due too many AI issues... finally Macau Guia 90s is out for GTR2 enjoy!

CHANGELOG: Macau 90s (Original Track base Community Modders version)
~New marshals
~Repainted trackside barriers
~Removal of some barriers and catchfences to reflect the period Macau look.
~Addition of Race07 cams by PatrickRamirez
~AIW changes by Jmadria that fix AI issues and improve performance

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  alexmezza on 18/4/2017, 20:30

Thank you... thumbs



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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  GTP_furinkazen on 18/4/2017, 22:00

Make sure at Turn 2 you don't have 9 car pile ups like me affraid What a Face

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  So-Cal-Racing on 19/4/2017, 01:03

If Alex doesn't mind here's a wide screen LOD for the 1990's Macao track

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If Your playing GTR2 at 1920 X 1080 this will look normal

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  GTP_furinkazen on 19/4/2017, 12:11

[You must be registered and logged in to see this link.] wrote:If Alex doesn't mind here's a wide screen LOD for the 1990's Macao track

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If Your playing GTR2 at 1920 X 1080 this will look normal

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I'm going to somepoint re-update the file with your new lighting, and i'll stick this in as an alternate LOD Cool

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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

Post  GTP_furinkazen on 2/6/2017, 01:40

I'm leaving you all for a couple weeks due to (planned) personal commitments... this is some of what is to come in July (with more news later this month) for all you Super Touring Car fanatics... Take it easy until then! #Furi
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WIP: LE MANS 2017!

Post  GTP_furinkazen on 21/6/2017, 17:16

WIP: Le Mans 2017!

Editing the 2016 Le Mans layout with correct barrier changes and run-off areas as well as other performance-increasing fps. Working only on track layout, sponsorship and banners for a later date.

Requiring the following at the moment - all of which are beyond my talents (help please?)

~Michelin Scoring Tower
~Blue/yellow striped tarmac textures
~AIW tweaks.

If you can help, Inbox me please!
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Re: FRM FURI RACE MODS - LE MANS 2017 WIP

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