EEC GT3 Base v2.1 - updated June 5, 2017

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  bmwcrash on 9/8/2016, 11:15

dbr93 wrote:
Nissan Bentley Camaro and C6 need more time Smile
HAH. Give me 5 laps with the Bentley and i will be faster than any other car after 50 laps lol!
Anyway the Z4 is not op now, right?

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  kuduro95 on 9/8/2016, 12:48

Its just Personal preference i guess, in The end we have close battles, unfortunate The Lotus wont Be used for online, it's Killer in The corners Very Happy

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  PATR10T on 9/8/2016, 12:55

using mclaren physic Wink

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  Kalinin on 9/8/2016, 14:09

kuduro95 wrote:Its just Personal preference i guess, in The end we have close battles, unfortunate The Lotus wont Be used for online, it's Killer in The corners Very Happy
Just race a Mclaren if you like the Lotus. Be my teamate if you want Smile
Unfortunately without Uli that's all we can do. We got nobody to do physics.

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  kuduro95 on 9/8/2016, 14:13

I like The M6 The Most but i already joined a team, thats all i can say ^^

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  biboul on 9/8/2016, 14:18

Hey, i have a bug with the M6

All is ok in showroom, others cars seems ok ( didnt test them all)

When the game is loaded i got :  Error loading mesh file BMW_M6_CHASSIS_LODC.GMT

I'm using Alpina since it's share physics, not big deal but i cant found by myself what is going wrong

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  TheNoobGuy4 on 9/8/2016, 15:01

Cars dont show up?

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  kuduro95 on 9/8/2016, 15:04

Check The update Noobguy

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  TheNoobGuy4 on 9/8/2016, 15:11

kuduro95 wrote:Check The update Noobguy
ty bounce bounce
Works now

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  PATR10T on 9/8/2016, 15:33

biboul wrote:Hey, i have a bug with the M6

All is ok in showroom, others cars seems ok ( didnt test them all)

When the game is loaded i got :  Error loading mesh file BMW_M6_CHASSIS_LODC.GMT

I'm using Alpina since it's share physics, not big deal but i cant found by myself what is going wrong

wow looks like i forgot to change it back to lodb -.-

added on the todo list now

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  Maxellero on 9/8/2016, 15:40

When driving a Viper I saw a motec bug with lap counter. When it comes to 2 digit number the second digit is not displayed. Also gear display is slightly too much on the left.

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  biboul on 9/8/2016, 15:47

Rising details to high, fixed it !

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  PATR10T on 9/8/2016, 15:48

i placed them free so it can be both are on a different position...

on the motecs i know this problem as it was already on sce too... i dont care about it as i want to make new motecs anyway...

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  samrfactor on 9/8/2016, 15:49

downloading Tanks for yo works!!!!

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  bmwcrash on 9/8/2016, 17:06

This happened to my rear-wheels after i went to pit and changed tires:



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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  Kalinin on 9/8/2016, 17:13

I have to test it, if you have a tbc file from the SCE mod drop it in the AMS mod and see if this happens. I can only think the change to remove the viisible camber caused it since the other stuff like flatspot should not affect physics at all

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  PATR10T on 9/8/2016, 17:20

theres no value to remove the camber ^^ this just happens if the value for the tire width dosnt fit the tires 3d model, for example if the value is too low like on a small tire but the 3d tire is a wide one then you will have huge camber ^^

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  bmwcrash on 9/8/2016, 17:23

Actually it happens to all 4 wheels. But the front two became normal when the car is on the floor.
Also tried it again at Monza and now only the left-rear went mad:





EDIT: Same with the Bentley

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  PATR10T on 9/8/2016, 17:32

i tried with the cadillac and had the same, so its easy to reproduce it... but when the car was back on ground all 4 tires were normal...

all 2 cars use same physic, so looks like theres a problem... then it must be on nissan too

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  bmwcrash on 9/8/2016, 17:34

Gonna check it now Smile I had 2 bad wheels at Montreal and only 1 at Monza so it might depend on track or i dont know.

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  JorritVD on 9/8/2016, 17:37

I posted earlier already that the nissan had it

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  PATR10T on 9/8/2016, 17:42

tried nissan, same... tried m6 and same there... -.-

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  bmwcrash on 9/8/2016, 17:47

Z4 also have it but noit that bad luckily, the wheels just become "loose" under pitstop but go back to normal. But it also could be dangerous if sometimes not.

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  PATR10T on 9/8/2016, 20:25

btw such things were never noticed on the lms mod? because same physic on the gte...

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

Post  Sylphide on 9/8/2016, 20:37

On a slightly different note with the FL2 im trying to do custom rims. Ive tried naming it xxxxRims.dds, xxxxRims00.dds, and xxxxRims01.dds but none of them show up in game and the genstring is set on 2 for the rims so i dont understand why its not working scratch

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Re: EEC GT3 Base v2.1 - updated June 5, 2017

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