EEC GT3 Base v2.2 - Updated January 16 , 2018

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EEC GT3 Love

Post  proffchaos on 9/9/2016, 11:59

Thanks to all involved for bringing this great addition to AMS....EPIC. bounce

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Ian Navarro on 14/9/2016, 01:21

Guys the link to the update 1.4 is down

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 14/9/2016, 01:30




looks like its a kind of running gag now everytime i update the the mod someone is reporting a non working link for the old update rofl

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Guest on 15/9/2016, 01:44

Hey,

The base mod DL link doesn't seem to be working. Can someone check it out?

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Kalinin on 15/9/2016, 01:55

Working fine here

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 15/9/2016, 02:43

tried every single link and all are working fine Wink

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  GeForce06 on 16/9/2016, 03:03

thanks for the update Daniel cheers cheers

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Manolo on 16/9/2016, 14:18

@Daniel auf Deutsch
Ich habe diese Mod weiter empfohlen, bekam dann aber zu lesen das es wohl nicht okay sei gerippte Inhalte weiter zu geben. Die Fahrzeuge seien ganz klar aus Forza da man es an irgend welchen eckigen Außenspiegeln erkennen würde.
Frage, ist das so? Wenn ja, dann ist es mir persönlich völlig egal, denn ich habe damit sehr viel Spaß und bin froh das es diese Fahrzeuge gibt und deren Qualität ist so, wie man es erwarten würde. Ich würde halt davon Abstand nehmen, die Mod zu empfehlen da es anscheinend Leute gibt, welche sich daran stören.
Wenn nein, wer hat die Modelle gebaut und welche Truppe steckt dahinter. Denn dann könnte man argumentieren und noch mehr Leute auf den Plan rufen. Ich selbst fahre in mehreren community's mit und dieses Paket eignet sich sehr gut für ganze Challenges.

Antwort auch gerne per PN / Steam / eMail

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  GeForce06 on 16/9/2016, 19:40

Credits auf Seite 1

"sms - cars and textures
turn10 - cars and textures
firemonkeys - cars and textures
isi - camaro and sounds"

Beantwortet deine Frage vielleicht schon Smile

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Kalinin on 16/9/2016, 20:17

Why people have so much problems to check the read me file

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 17/9/2016, 02:17

@Manolo wrote:@Daniel auf Deutsch
Ich habe diese Mod weiter empfohlen, bekam dann aber zu lesen das es wohl nicht okay sei gerippte Inhalte weiter zu geben. Die Fahrzeuge seien ganz klar aus Forza da man es an irgend welchen eckigen Außenspiegeln erkennen würde.
Frage, ist das so? Wenn ja, dann ist es mir persönlich völlig egal, denn ich habe damit sehr viel Spaß und bin froh das es diese Fahrzeuge gibt und deren Qualität ist so, wie man es erwarten würde. Ich würde halt davon Abstand nehmen, die Mod zu empfehlen da es anscheinend Leute gibt, welche sich daran stören.
Wenn nein, wer hat die Modelle gebaut und welche Truppe steckt dahinter. Denn dann könnte man argumentieren und noch mehr Leute auf den Plan rufen. Ich selbst fahre in mehreren  community's mit und dieses Paket eignet sich sehr gut für ganze Challenges.

Antwort auch gerne per PN / Steam / eMail

kannste grüsse ausrichten das die die das behauptet haben mal ganz klar null ahnung haben Wink das einzigste fahrzeug aus forza is die viper und die hat aber nichmehr wirklich was mit dem original gemeinsam Wink

in der mod liegt ne readme und da steht alles drin...
sicher gibts leute die sich daran stören, sind aber meist selber welche die meist nur irgendwo rumtönen und dann selber damit zokken Wink wer spass dran halt soll die mod zokken und wems nich passt hat pech gehabt Wink

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Manolo on 17/9/2016, 15:24

Danke Euch für die Mod, ich finde sie super, egal woher die Autos sind und sie bringt mich dazu häufiger AMS zu fahren.
Patrick Giranton trägt auch noch einen Teil dazu bei und schon hat man eine super Sim mit den Inhalten, welche die meisten gerne haben möchte.

Weiter so, freue mich auf die nächsten Patches.

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  GT Fan 8899 on 17/9/2016, 18:17

Can we go back to English now ? Thanks. Razz

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Guest on 17/9/2016, 19:09

@PATR10T wrote:tried every single link and all are working fine Wink

The link for EEC GT3 Base v1.0.7z does take me to the Mega download page, but it just sits at 0% "starting".

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 17/9/2016, 19:11

and what should i do now?

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  vesselchak on 17/9/2016, 20:00

awesome game, awesome mod!
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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 17/9/2016, 21:12

added better lods for the m6 today and adjusted all gen files to use lodc now


Report for bmw_m6_loda

Objects Referenced = 16
Total Materials = 13
Total Points = 67539
Total Faces = 91076


Report for bmw_m6_lodb

Objects Referenced = 16
Total Materials = 12
Total Points = 22211
Total Faces = 21284


Report for bmw_m6_lodc

Objects Referenced = 15 (lodc chassis dont need a extra interior file)
Total Materials = 8
Total Points = 11065
Total Faces = 11206


this update will come when the 991 gt3r is ready too Wink

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Maxellero on 17/9/2016, 21:37


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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Kalinin on 17/9/2016, 21:42

When is the update planned? Wait a bit for after this test, wanna see if there is anything else that needs to be adjusted, I suspect driver swap will have to, not sure if should be like this DriverTime=(15.0,0.0,0.0,1.0) or this DriverTime=(15.0,0.0,0.0,0.0) to have it happening at the same time the refuel/tire change

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  JorritVD on 17/9/2016, 22:42

Btw, there will also be shadows of the car availble on 'low' settings? When I put it on low, there is now shadow at all, so i kept it on medium.

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 17/9/2016, 23:20

cant be as all cars have a shadow entry for all settings

for example huracan

<LOW> MeshFile=Lambo_Huracan_SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 128, 128, GT3_AMBIENTSHADOW.dds) LODIn=(0.0) LODOut=(80.0)
<MED> MeshFile=Lambo_Huracan_SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 128, 128, GT3_AMBIENTSHADOW.dds) LODIn=(0.0) LODOut=(100.0)
<HIGH> MeshFile=Lambo_Huracan_SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 256, 256, GT3_AMBIENTSHADOW.dds) LODIn=(0.0) LODOut=(200.0)
<MAX> MeshFile=Lambo_Huracan_SHAD.GMT Render=False CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 512, 512, GT3_AMBIENTSHADOW.dds) LODIn=(0.0) LODOut=(300.0)

lodout means how far away you can see the shadow Wink

never tried the game on low settings so maybe it can be the game cant show a shadow with 128x128 size?


some car parts dont generate a shadow btw

<LOW> MeshFile=Lambo_Huracan_WING_LODB_<4>.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.00) ShadowReceiver=True
<LOW> MeshFile=Lambo_Huracan_WING_LODB_<4>.GMT CollTarget=False HATTarget=False LODIn=(30.0) LODOut=(400.0) ShadowReceiver=True

<MED> MeshFile=Lambo_Huracan_WING_LODB_<4>.GMT CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True
<MED> MeshFile=Lambo_Huracan_WING_LODB_<4>.GMT CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(500.0) ShadowReceiver=True

<HIGH> MeshFile=Lambo_Huracan_WING_LODA_<4>.GMT CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 128, 128) LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<HIGH> MeshFile=Lambo_Huracan_WING_LODB_<4>.GMT CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(600.0) ShadowReceiver=True

<MAX> MeshFile=Lambo_Huracan_WING_LODA_<4>.GMT CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 256, 256) LODIn=(0.00) LODOut=(60.00) ShadowReceiver=True
<MAX> MeshFile=Lambo_Huracan_WING_LODB_<4>.GMT CollTarget=False HATTarget=False LODIn=(60.0) LODOut=(700.0) ShadowReceiver=True

here the huracan has no shadow for its rearwing on low settings Wink


both examples are for all cars same Wink

between low and med settings is not that big difference btw Wink you just have a better shadow use with med settings so you can stay on it Wink

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  Sylphide on 17/9/2016, 23:24

@PATR10T wrote:
this update will come when the 991 gt3r is ready too Wink

So maybe a couple years Razz Razz Razz

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 17/9/2016, 23:33

nah, decided to upload the update now as i made this updates on gen files for lodc use for all cars with existing lodc...

aston vantage, r8 ultra, bentley, m6, z4, cadillac, ginetta, mp412c, sls, renault

on the most other cars the lodb is already very low and it isnt really need for a c lod

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  PATR10T on 18/9/2016, 00:18


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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

Post  hotpup on 18/9/2016, 00:57

LiquidKameleon wrote:
@PATR10T wrote:tried every single link and all are working fine Wink

The link for EEC GT3 Base v1.0.7z does take me to the Mega download page, but it just sits at 0%  "starting".

If you are using Firefox, you need to download the plugin for Firefox from Mega to download files bigger than 1gig.

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Re: EEC GT3 Base v2.2 - Updated January 16 , 2018

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