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[RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19 - Page 29 Empty Re: [RELEASE] EEC GT3 Base Mod v3.0 31.01.15 - Updated 24.10.19

Post  shovas on 9/11/2019, 00:38

Thank you for the help. So those parts are just not functioning at all now? I downloaded everything from the OP and the Aston still doesn't work.

Updated notes in the OP would help, there *are* 28 pages to go through Smile

For context, I maintain this page [You must be registered and logged in to see this link.] and I try my best to write instructions that help people assemble mods like this and any tips and tricks and gotchas that would help people. I try to write it in such a way that there are no assumptions and it will just work.

Thanks, again, for the mod though I really do appreciate people who these things and I try my best to help in the ways that I am able.

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Matthew from Canada | Secrets of GTR2 | Intel Core i7 2600K @4.2GHz OC / Corsair H100i Pro Liquid Cooling / ASUS P8Z68-V / Corsair Vengeance 16GB DDR3 @1333Mhz / SSD Storage / Gigabyte G1 Gaming NVIDIA GTX 980 Ti 6GB / 3x Benq GL2760H NVIDIA Surround / SimXperience AccuForce Pro / ProtoSimTech PT-2 Pedals / Obutto R3volution / Logitech Z906 5.1 Surround Sound /  Windows 7 64bit Home

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Post  O-ZERO_Racing on 9/11/2019, 13:58

[You must be registered and logged in to see this link.] wrote:Thank you for the help. So those parts are just not functioning at all now? I downloaded everything from the OP and the Aston still doesn't work.

Updated notes in the OP would help, there *are* 28 pages to go through Smile

For context, I maintain this page [You must be registered and logged in to see this link.] and I try my best to write instructions that help people assemble mods like this and any tips and tricks and gotchas that would help people. I try to write it in such a way that there are no assumptions and it will just work.

Thanks, again, for the mod though I really do appreciate people who these things and I try my best to help in the ways that I am able.

I've got the Aston working, look in the trace file and see what's wrong in your install

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Post  shovas on 10/11/2019, 00:12

[You must be registered and logged in to see this link.] wrote:I've got the Aston working, look in the trace file and see what's wrong in your install

I found the issue, the *.car Classes="" did not include EEC_GT3. Same with the Callaway Corvette Z06R Skinpack. I think that was on purpose according to a few posts back but I added it in anyway for myself.

Haven't figured out no sound in the DBRS9 yet, though. No luck changing .CAR Sounds=Aston_V12Vantage.aud which I know works from the other car. Nothing obvious in trace.txt.

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Matthew from Canada | Secrets of GTR2 | Intel Core i7 2600K @4.2GHz OC / Corsair H100i Pro Liquid Cooling / ASUS P8Z68-V / Corsair Vengeance 16GB DDR3 @1333Mhz / SSD Storage / Gigabyte G1 Gaming NVIDIA GTX 980 Ti 6GB / 3x Benq GL2760H NVIDIA Surround / SimXperience AccuForce Pro / ProtoSimTech PT-2 Pedals / Obutto R3volution / Logitech Z906 5.1 Surround Sound /  Windows 7 64bit Home

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Post  O-ZERO_Racing on 10/11/2019, 13:16

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:I've got the Aston working, look in the trace file and see what's wrong in your install

I found the issue, the *.car Classes="" did not include EEC_GT3. Same with the Callaway Corvette Z06R Skinpack. I think that was on purpose according to a few posts back but I added it in anyway for myself.

Haven't figured out no sound in the DBRS9 yet, though. No luck changing .CAR Sounds=Aston_V12Vantage.aud which I know works from the other car. Nothing obvious in trace.txt.

to have a skin shows up it's not necessary to have the EEC_GT3 added to the classes line, as long you have a .gdb corresponding with the classes. Those white liveries, are in some way placeholders. If you want to change the sounds, it's better to leave that line untouched and copy a working .aud to the specific folder and rename it as the one there is. In this case: Aston_DBRS9.aud. Otherwise you'll have to change every sounds line in the .car file with the new .aud file.

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Post  shovas on 11/11/2019, 02:12

[quote="O-ZERO_Racing"][quote="shovas"]
[You must be registered and logged in to see this link.] wrote:to have a skin shows up it's not necessary to have the EEC_GT3 added to the classes line, as long you have a .gdb corresponding with the classes. Those white liveries, are in some way placeholders. If you want to change the sounds, it's better to leave that line untouched and copy a working .aud to the specific folder and rename it as the one there is. In this case: Aston_DBRS9.aud. Otherwise you'll have to change every sounds line in the .car file with the new .aud file.

Ah, found the problem, there's no corresponding GameData\Sounds\Aston Martin DBRS9 folder so, yes, overwriting Aston_DBRS9.aud with Aston_V12Vantage.aud fixes it.

So the problem is this folder doesn't exist:

EEC_GT3\AstonMArtinDBRS9 as referenced in the original Aston_DBRS9.aud file for the DBRS9 linked in the OP.

I copied WSGT DBR9 sounds over for the DBRS9 and that seemed to work and at least it's a little different that the Vantage.

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Matthew from Canada | Secrets of GTR2 | Intel Core i7 2600K @4.2GHz OC / Corsair H100i Pro Liquid Cooling / ASUS P8Z68-V / Corsair Vengeance 16GB DDR3 @1333Mhz / SSD Storage / Gigabyte G1 Gaming NVIDIA GTX 980 Ti 6GB / 3x Benq GL2760H NVIDIA Surround / SimXperience AccuForce Pro / ProtoSimTech PT-2 Pedals / Obutto R3volution / Logitech Z906 5.1 Surround Sound /  Windows 7 64bit Home

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